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Designing Period Shame: Period Product Advertising in Australian Women's Magazines Design Issues (IF 0.4) Pub Date : 2024-07-02 Jane Connory
Graphic design, while a force for positive change, has played a role in perpetuating harmful societal norms. This article focuses on the design of period product advertising in Australian women's magazines, examining a century of advertising (1920–2020) to uncover visual patterns in messaging that have contributed to societal prejudices against menstruation. Three distinct themes were identified: describing
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Shape of the Design Worldview: Does Language Inform the Design Sense? Design Issues (IF 0.4) Pub Date : 2024-07-02 Koumudi Patil
This article explores the possibility of interpreting the Banarasi design worldview of play and toys, as expressed in the Banarasi language in a community of toy designers in India. The author explored the Banarasi concept of play and toy design from the analysis of vernacular vocabulary and etymology from dictionaries, encyclopedias, and oral transcriptions of formal and informal interviews of toy
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Moral Engagement in Design: Five Considerations for Unpacking the Ethical Dimensions of Design Methods Design Issues (IF 0.4) Pub Date : 2024-07-02 Deger Ozkaramanli, Michael Nagenborg
What society experiences today as morally questionable design—from gendered toys for children to public benches that prevent sleeping—can be considered the aftermath of an underdeveloped foundation for systematic ethical reflection in design methodologies. Although designing is an inherently moral activity, research on how to recognize and handle ethical questions and moral dilemmas in early (conceptual)
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Navigating Problematic Bauhaus Inheritances: Critiques, Implications, and Questions from the Bauhaus of the Seas NEB Lighthouse Design Issues (IF 0.4) Pub Date : 2024-07-02 Nicholas B. Torretta, Mariana Pestana, Frederico Duarte, Cristiano Predroso-Roussado, Luisa Metelo Seixas, Valentina Nisi, Nuno Jardim Nunes
In 2020, Europe announced the New European Bauhaus (NEB). While the initiative intends to achieve EU sustainability goals, framing it under the name of the Bauhaus brings various challenges and issues to the fore. In this article, we analyze the critiques of the original Bauhaus and the NEB to understand the challenges that the NEB lighthouse project Bauhaus of the Seas Sails (BoSS) inherits by adhering
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Exploring the Potential of Off-the-Shelf Tools as Digital Probes: Appropriation of a Mobile Diary App Design Issues (IF 0.4) Pub Date : 2024-07-02 Aysun Aytaç, Sabine Junginger, Jon Rogers
When cultural probes emerged in 1999, they were, for the most part, crafted from physical, non-digital, materials used to explore people's lives through playful co-creation and ambiguity. They have since become an important method for design researchers to generate insights into user behavior. Today, there is a growing need for user research to involve remote alternatives, something that was very much
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Designing Equitable Worlds: Six Orientations to Evoke the Future Design Issues (IF 0.4) Pub Date : 2024-07-02 Hillary Carey
This article proposes that designers can enhance and extend the efforts for social change by transforming concepts of equity and justice into material, informative, and interactive experiences. The framework introduced here outlines six orientations for evoking future outcomes in the present moment. These orientations stem from a synthesis of techniques from disciplines with varying perspectives on
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Design Thinking: Standing on the Shoulders of… Graphic Design! Design Issues (IF 0.4) Pub Date : 2024-07-02 Robert Harland, Yaron Meron
Prominent design discourse or advocacy in the domain of “design thinking” rarely depicts graphic design consistently or with sufficient rigor and understanding about the field's role in the development of design studies. Nor do most advocates for graphic design proffer it to be little more than a vernacular activity when competing for academic attention, despite its widespread academic presence, industry
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Collaborative Effect-Centered Problem-Solving Design Issues (IF 0.4) Pub Date : 2024-07-02 Moritz Hartstang, Jürgen Held
To justify the individuality of design as a discipline, researchers repeatedly separated it from other disciplines while underscoring the integration of design in those disciplines. We resolve this apparent paradox by recognizing that people have knowledge, abilities, and tasks that can be attributed to several disciplines. We emphasize a collaborative effect-centered understanding and execution of
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A Gradient of Unisons: The Emergent Superunit in Collective Action Design Issues (IF 0.4) Pub Date : 2024-04-03 Stephen Neely, Michael Arnold Mages
As design practice shifts from designing material goods to shaping and facilitating social situations, there is a compelling need to develop a richer understanding of specific social relations as facilitated by design. This article explores bodied unisons—enkinaesthetic entrainments of self + other. We present these unison acts as identifiable patterns of behavior that are observable when people coordinate
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Icograda: The International Council of Graphic Design Associations 1963-2013 Design Issues (IF 0.4) Pub Date : 2024-04-03 Dora Souza Dias
This article follows the International Council of Graphic Design Associations throughout its first 50 years of activities. Initially shaped from Western European perspectives on graphic design, which included the pursuit of universal standards and favoritism towards designers from certain countries, the Council's quest for recognition led its change towards a more inclusive and diverse path. This article
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Graphic Design Needs to Take Responsibility: Embedding Social Awareness and Ethics Through Social Science Knowledge and Pedagogical Change Design Issues (IF 0.4) Pub Date : 2024-04-03 Michael O'Shea
Graphic design aims to affect human thought or behavior through visual communication. To do so effectively, designers need a robust understanding of why people behave as they do and the appropriate research skills to explore the wider social and cultural landscape. All the principles involved in understanding and affecting behavior are defined in the social sciences, including analyzing their effectiveness
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Beauvoir versus Behavior Change: Introducing Existential Ethics to the Politics of Design Design Issues (IF 0.4) Pub Date : 2024-04-03 Nolen Gertz, Deger Ozkaramanli
We identify a dilemma currently faced by designers and design researchers concerning how best to use the influential nature of design to change people's behavior in a way that benefits society. This dilemma exists because, even though designers can create products that can exercise control over individual freedom, such products are made necessary because people seem resistant to sacrifice their freedom
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Design Semiotics and the Economy of Surplus-Enjoyment Design Issues (IF 0.4) Pub Date : 2024-04-03 Stephen Beckett
This article extends the remit of Saussurean semiotics from design criticism to design theory. It does this by invoking concepts from the work of psychoanalytic theorist Jacques Lacan. It begins by exploring the role of the signifier in Lacan's theory of language and connects it to concepts of subjectivity, desire, and surplus-enjoyment. This leads to the hypothesis that the essence of design is the
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“Sketching With My Mind”: The Role of Prior Intentions and Intentions in Action for the Creative Process of Design Design Issues (IF 0.4) Pub Date : 2024-01-03 Juan Mendoza-Collazos, Joost van de Weijer
This study investigates the effects of prior intentions and intentions in action during the initial stage of a process of design in search of correlations between these cognitive processes and the quality of the design outcomes. We found that the quality of the outcomes was not influenced by sketching. Nevertheless, most of the participants said that they preferred sketching, and their verbal reports
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Designing a New Brand of Islamic Places in the United States: The Hidden Program of Third Spaces Design Issues (IF 0.4) Pub Date : 2024-01-03 Hassnaa Mohammed
The article critically examines how design is used as a tool to establish a new brand of American Islamic spaces in situated contexts using four strategic mechanisms: (1) Using place as a means of institutionalizing the inclusive vision of the community; (2) Urbanizing the location by moving away from the suburbs, making it accessible to all; (3) Co-designing the space to foster ownership; (4) reflecting
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Fungi Fabrics and Living Colors: Toward Ecocentric Biodesign? Design Issues (IF 0.4) Pub Date : 2024-01-03 Lianne Toussaint, Daniëlle Bruggeman, Jeroen van den Eijnde
This article argues for a shift toward more ecocentric, rather anthropocentric, biodesign processes for clothing and textile design. It discusses mainstream understandings of biomimicry and biodesign, rethinking these approaches in a more-than-human and ecocentric direction. The article analyzes the cases of mycelium-based garments and bacterial textile dyes to, on the one hand, show how current biodesigners
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Toward a Convivial Design Design Issues (IF 0.4) Pub Date : 2024-01-03 Carlo Franzato
This article is inspired by the work of Ivan Illich, especially Tools for Conviviality, which critiques industrialization and elaborates Illich's proposal for conviviality and is a major influence on post-development theory. In the early 1970s, Illich anticipated issues that design begins to explore only at the end of the twentieth century. This article discusses what he anticipated and develops this
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Devices of Articulation: Who Ever Said They Have to Be Smart? Design Issues (IF 0.4) Pub Date : 2024-01-03 Laurens Kolks
In this article, I argue to expand the application of the concept “devices of articulation”—a term signifying those artifacts that are purposefully created to articulate public issues: controversial phenomena that are too important not to be considered by designers but are not necessarily solvable by political or scientific means. Whereas problems might be fixed, issues can only be temporarily stabilized
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Design Activism in South Africa: Design Interventions as Invented Spaces to Encourage Activist Citizenship Design Issues (IF 0.4) Pub Date : 2024-01-03 Fatima Cassim
This article is premised on the role of design as a vehicle for social and political intervention, with specific reference to design activism. Owing to design activism's prognostic stance, the article explores how South African design interventions facilitated new sites and actors of citizenship beyond the traditional political arena. The examples of design interventions and the subsequent discussion
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Service Design as Formgiving: Breaking Free from the Marketing-Dominant Logic Design Issues (IF 0.4) Pub Date : 2024-01-03 Fernando Secomandi
This article presents a critique of Vargo and Lusch's service-dominant logic (SD Logic) and proposes an alternative basis for service design. The proposed approach builds upon the formgiving tradition outlined in Maldonado's definition of industrial design. More specifically, the article questions SD Logic's neglect of service materiality and emphasizes the need for a deliberate reevaluation of formgiving
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Expanding Pragmatism with Symbolic Interactionism: Recounting the Story of Two Frameworks Design Issues (IF 0.4) Pub Date : 2023-10-05 Ilpo Koskinen, Jodi Forlizzi, Katja Battarbee
This article describes the story of pragmatism and its transformation into symbolic interactionism at Carnegie Mellon University and Aalto University. In both universities, design researchers were interested in user experience in interactive systems. John Dewey's pragmatism taught them to study how experience sometimes transforms into an experience and occasionally into stories. Herbert Blumer's interactionism
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Embodied, Everyday Systemic Design - A Pragmatist Perspective Design Issues (IF 0.4) Pub Date : 2023-10-05 Josina Vink
Systemic design is gaining popularity as an emerging professional design practice that works to address complex societal problems. This elitist view of systemic design reinforces the difficulty of grappling with complexity and the need for specialized design knowledge, skills, and methods to do so. Such an understanding emphasizes the power of the designer, feeds the underlying business model through
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Constructing a Reconstructed Philosophy: A Deweyan Philosophy-Through-Design Design Issues (IF 0.4) Pub Date : 2023-10-05 Brian Dixon
This article works outward from John Dewey's proposals in the 1920s for a reconstruction in philosophy and considers this proposal in direct relation to recent advancements in design research practice. First, it explores the current level of design philosophy engagement and looks to Dewey's original reconstruction-in-philosophy proposals. Second, it examines the potential of positioning the methodological
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The Value of Experience-Centered Design to Responsible Software Design and Engineering Design Issues (IF 0.4) Pub Date : 2023-10-05 John McCarthy, Peter Wright
In this conceptual article, we review experience-centered approaches to the design of personal digital interactive technologies, with a view to exploring how these approaches might be of value in understanding the experience-in-use and the responsible design of today's highly networked, data-rich, and ubiquitous software technologies. Experience-centered design research leans heavily on pragmatist
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Pre-Reflection-in-Action: Rethinking Schön's Reflective Practice Through the “Habits of Design Artistry” Design Issues (IF 0.4) Pub Date : 2023-10-05 Anna Rylander Eklund, Brian Dixon, Frithjof Wegener
This article examines Donald Schön's positioning of reflective practice in relation to design. In particular, the focus is directed toward his presentation of the acting–thinking relationship. Questioning this presentation we turn to the work of philosopher John Dewey, who acted as one of Schön's key inspirational sources. Here, we consider Dewey's presentation of thought-in-action, artistry, and importantly
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Feminist Pragmatist Design: Evolutionary Systems Change Design Issues (IF 0.4) Pub Date : 2023-10-05 Danielle Lake, Judy Whipps
What might feminist pragmatist methods of engagement have to offer to design efforts aimed at catalyzing and sustaining change in complex systems? This article examines two systemic social design initiatives emerging from classical feminist pragmatists that illustrate their core commitments and social change methods. These initiatives highlight four strategies found to be critical to feminist pragmatist
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Introduction: Pragmatism, Dewey, and Design Inquiry Design Issues (IF 0.4) Pub Date : 2023-10-05 Brian Dixon, Anna Rylander Eklund, Frithjof Wegener
This article introduces the special issue on Design Pragmatism and Design Inquiry by drawing attention to the key design-orientated principles found in pragmatism, detailing the content of the articles and, from this, mapping the direction for future research.
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A Promising Break in the “Black Box”: Agency of Competencies and Interpretation in Istanbul Maker Ecologies Design Issues (IF 0.4) Pub Date : 2023-07-06 Özgün Dilek, Cigdem Kaya
This article reflects an inquiry into the agency in Istanbul maker ecologies by employing phenomenological research through the perspective of Actor-Network Theory. The originally generated onto-phenomenological approach in this article attributes agency to the competencies and the interpretation. Socioeconomic effects that emerged as an outcome of the agency in maker-thing assemblages are reflected
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The Influence of Fonts on the Reading Performance in Easy-to-Read Texts: A Legibility Study with 145 Participants Design Issues (IF 0.4) Pub Date : 2023-07-06 Sabina Sieghart
This study examines whether the common typographical recommendations for texts in easy-to-read language are helpful. So far, using a sans-serif font in 14 pt has been suggested. The statistical evaluation shows that Thesis TheSans is read significantly faster than Arial. Fonts with serifs are read slightly faster. The font size of 12 pt is large enough. The study clearly indicates that the strict commitment
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The Politics of Play: Ugo La Pietra's Design Without Ends Design Issues (IF 0.4) Pub Date : 2023-07-06 J. Igor Fardin
This article investigates the potential of play for design practice and theory. First, drawing on the works of linguist Emile Benveniste and philosopher Giorgio Agamben, I propose a theoretical understanding of play as an act capable of suspending and deactivating means-end relations. Second, I articulate what this deactivating potential of play entails for the field of design through close readings
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Advancing Donald Schön's Reflective Practitioner: Where to Next? Design Issues (IF 0.4) Pub Date : 2023-07-06 Linus Tan, Anita Kocsis, Jane Burry
In 1983, Donald Schön published his seminal work, The Reflective Practitioner: How Professionals Think in Action. The book emerged during the peak of the Design Methods movement, when works like L. Bruce Archer's Systematic Method for Designers and Herbert A. Simon's The Sciences of the Artificial argued for recognizing design processes as scientific inquiries. Coincidentally, Schön posited an alternative
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The Design Problem Revisited Design Issues (IF 0.4) Pub Date : 2023-07-06 Dina Lutfi
The terms “problem and solution” are omnipresent the world over in various design disciplines and designers often position themselves as problem solvers. Through a rigorous exploration of different perspectives on the problem-solution model and its impact, this article revisits how designers define, perceive, and consequently practice design. It closely explores how frequently propagated terminology
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Livable Proximity: Ideas for the City that Cares Design Issues (IF 0.4) Pub Date : 2023-04-01 Jorge Frascara
Livable Proximity: Ideas for the City that Cares by ManziniEzio (Milan: Bocconi University Press, 2022), ISBN: 978-88-31322-38-6, 158 pages, paperback ($29.95)
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L'Homme comme un “être d'habitude.” Essai d'anthropologie et d'épistémologie pour les Sciences du Design Design Issues (IF 0.4) Pub Date : 2023-04-01 Marie-Julie Catoir-Brisson, Thomas Watkin
L'Homme comme un “être d'habitude.” Essai d'anthropologie et d'épistémologie pour les Sciences du Design [Man as a “Being of Habit”: Anthropology and Epistemology Essay for the Design Sciences] by BousbaciRabah (Quebec: Presses de l'Université Laval, 2020), 412 pages, paperback, $74.00
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Hypervernacular Design: Rethinking the Vernacular Design Paradigm Design Issues (IF 0.4) Pub Date : 2023-03-22 Niek Kosten, Liesbeth Huybrechts
Contemporary design discourse needs words to discuss its role in everyday life. Therefore, this article rethinks the meaning and value of the term “vernacular design” in contemporary society, with a focus on vernacular graphic design. We argue that the domain needs an interpretation that is more attuned to novel approaches around hybridity and plurality in design. We frame this development from a theoretical
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Let's Argue! Designing Satire in Digital Games Design Issues (IF 0.4) Pub Date : 2023-03-22 Steven Conway, Shaun Britton
This article presents an overview of the design of our digital game, Let's Argue. The project is an immanent critique of digital media, particularly the conventions of social and game applications as affording productive discourse between people, groups, and organizations. Focusing upon the concept of dialogue and its importance to society, we employ satire as a style, lampooning “social games” such
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Industrial Designers in UX Practice: Motivations, Professionalization, and the Construction of Designer Identity Design Issues (IF 0.4) Pub Date : 2023-03-22 Sedef Süner-Pla-Cerdà, Gülşen Töre-Yargin, Asli Günay
Our article discusses the insights from original research conducted with design practitioners to better understand the experiences of industrial design graduates as they are adopting new professional roles in user experience (UX) affiliated positions. We utilize narrative identity work as the theoretical frame to interpret the legitimation strategies of industrial designers while grounding their motivations
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Learning from “The Sounding Object”: Sound Design in the Critical Reimagining of Museum Object Narratives Design Issues (IF 0.4) Pub Date : 2023-03-22 Emily Candela, Eric de Visscher
This article focuses on an expanded critical sound design practice drawing on the qualities of sound associated with embodiment, vocality, and memory. We argue for sound design as a critical tool in communicating design histories in museums, highlighting the case of a research-based pedagogical project between the Royal College of Art and the Victoria & Albert Museum, “The Sounding Object,” which united
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Revisiting the Experience Machine: A Philosophical Note on the Limits of Experience Design Design Issues (IF 0.4) Pub Date : 2023-03-22 Bo A. Christensen
This study explores the notion of experience, as used in “experience design,” based on American philosopher Robert Nozick's idea of an experience machine and Marc Hassenzahl's notion of experience design. Hassenzahl epitomizes experience as pleasure or fulfillment of needs—an idea that Nozick challenges as he claims that the world people engage with matters in a way that is not reducible to pleasure
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The Forgotten Legacy of Schön: From Materials to “Mediums” in the Design Activity Design Issues (IF 0.4) Pub Date : 2023-03-22 Annie Gentes, Giulia Marcocchia
This article elaborates on Schön's model of design to address the material part of the “design conversation.” Bringing in media and mediality studies, our research aims to support a broader understanding of the production of meanings and forms by addressing the difference between materials and mediums. While Schön used both concepts, we show that Dewey's influence on Schön can explain why speaking
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Introduction: Toward Critical Game Design Design Issues (IF 0.4) Pub Date : 2023-01-02 James Malazita, Casey O'Donnell
This special issue addresses the epistemological, institutional, and political challenges of integrating critical games scholarship with game development practices and pedagogy. The featured essays help form a foundation for Critical Game Design and draw from intellectual traditions and debates not only from both game studies and game design, but from the classical design disciplines as well. We aim
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Undetectable Starting Points: Rethinking “Passing” in Level Design through Queerness, Disability, and Roxy's Got Balls Design Issues (IF 0.4) Pub Date : 2023-01-02 Michael Anthony DeAnda, Gracie Lu Straznickas
In this article, the authors tease out meritocracy from level design by comparing “passing” game levels with “passing” as performances for survival by marginalized peoples. We use HIV to demonstrate passing as a response from the intersections of queerness, race, and disability to inform heuristics for level design that tease out meritocratic design practices. We finish by illustrating our heuristics
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Reparative Game Creation: Designing For and With Psychosocial Disability Design Issues (IF 0.4) Pub Date : 2023-01-02 Kara Stone
This article proposes a design framework called Reparative Game Creation, a process of creating interactive media focused on healing, emotional acceptance, and accessibility for the psychosocially disabled. It is informed by disability studies, affect theory, anti-capitalist thought, and artist-scholarship on research creation and/or critical practice. Though much of game design and game studies focus
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Generative Logics and Conceptual Clicks: A Case Study of the Method for Design Materialization Design Issues (IF 0.4) Pub Date : 2023-01-02 Rilla Khaled, Pippin Barr
Game design research is caught between epistemologies and disciplines, leading to a lack of grounded methodologies. Without such methodological approaches, we cannot support evidence-based claims about game design. The Method for Design Materialization (MDM) is a methodological approach to capturing game design via software version control. By embracing a time-sliced representation of a game throughout
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Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science Design Issues (IF 0.4) Pub Date : 2023-01-02 Colin Milburn, Katherine Buse, Ranjodh Singh Dhaliwal, Melissa Wills, Raida Aldosari, Patrick Camarador, Josh Aaron Miller, Justin Siegel
This article explores the value of science fiction narratives in games for citizen science. Focusing on the protein-folding game Foldit, it describes the process of modifying and redesigning the game to feature a framing narrative and other alterations to the main tutorial campaign. The campaign narrative, Foldit: First Contact, situates the practices of citizen science in an expanded context of meanings
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Critical Disciplinary Thinking and Curricular Design in Games Design Issues (IF 0.4) Pub Date : 2023-01-02 Rebecca Rouse, James Malazita
This article details a large-scale curricular design project in creating and implementing an MS/PhD in “Critical Game Design.” Curricular design and critical scholarship in the analysis and design of games are co-constitutive. Institutional structures build individual and institutional capacity, they legitimize scholarship, define boundaries of expertise, and contribute to imaginations of disciplinary
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Gaming Xiuhpohualli: A (Chicano) Theory of Game Design Design Issues (IF 0.4) Pub Date : 2023-01-02 Joshua Wood
Game design has been a field largely dominated by white, male voices, to the exclusion of others. The lack of diversity among game developers results in a lack of diversity in the games themselves. This article presents one way forward, merging indigenous thought from the Nahua of Mexico and the Chicano movement with game design principles. Further, it presents a series of exercises to challenge the
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The Significance of Aristotle's Four Causes in Design Research Design Issues (IF 0.4) Pub Date : 2022-10-04 Boris Hennig, Matthias Rauterberg
In this article we demonstrate that and why Aristotle's four causes are essential for a scientific articulation of designerly knowledge. We show that properly understood, Aristotle's notion of a cause, including the final cause, is not in conflict with modern science. Rather, when it comes to understanding living beings as such, all of the four Aristotelian causes are still crucial. We argue that this
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COVIC: Collecting Visualizations of COVID-19 to Outline a Space of Possibilities Design Issues (IF 0.4) Pub Date : 2022-10-04 Paul Kahn, Hugh Dubberly, Dario Rodighiero
We describe the COVID-19 Online Visualization Collection (COVIC), its goals, how it came to be, and why we propose such a collection as a new path for design research. The COVIC database contains a collective visualization response to the COVID-19 pandemic gathered from approximately 3,000 articles, each containing one or more visualizations (about 12,000 in total). We have sought to create a resource
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New Design Knowledge and the Fifth Order of Design Design Issues (IF 0.4) Pub Date : 2022-10-04 Marzia Mortati
In this article, I examine the foundations of design knowledge and how they have been disrupted as the design discipline moves progressively away from industrial production. I consider design knowledge as a collection of different cognitive processes for developing artifacts for the human-made world. Adopting David Kolb's (1984, p.38) definition of learning as “the process whereby knowledge is created
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Dig If You Will the Picture…: Reading Prince's Semiotic World Design Issues (IF 0.4) Pub Date : 2022-10-04 Aggie Toppins
Prince Rogers Nelson (1958–2016) was an innovative American musician whose life and work defied categorization. His music combined the spiritual with the sexual while spanning funk, rhythm and blues, soul, rock and roll, and pop genres. Prince embraced nonbinary gender performance and, as a Black artist of enormous celebrity, exemplified what W. E. B. Du Bois named double-consciousness: a sensibility
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Issue Mapping Strategy: Process of Discovery, Places of Invention and Design Process Fallacies Design Issues (IF 0.4) Pub Date : 2022-10-04 Kaja Tooming Buchanan
In this article I explore the challenges faced in design practice, where the approach to inquiry depends on understanding the context as a whole with all of its interconnected parts, and its successful transformation from one developmental phase to another. The specific goal of this article is to reflect on the meaning behind and the significance of the Issue Mapping Strategy in the exploratory research
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The Kolam Drawing: A Point Lattice System Design Issues (IF 0.4) Pub Date : 2022-07-01 Anika Sarin
Kolam is the 5,000-year-old art of making geometric floor drawings with rice flour, practiced by the Dravidian women of South India. This article introduces a point lattice-based method of visual organization that is derived from Kolam drawings. In it, a point lattice formed by a regularly spaced array of points is used to structure visual compositions, as an alternative to a network of orthogonal
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Paper Soldiers on the March: Colonial Toys for Imperial Play Design Issues (IF 0.4) Pub Date : 2022-07-01 Diana Garvin
Under the Fascist regime, young Italians amused themselves by practicing the war games of adulthood. Paper soldiers marched across board games set in the newly established empire of Italian East Africa. To reveal how these vicious lessons worked, this article examines three types of toys. It starts with the design and deployment of paper soldiers: Italian Alpinisti, Eritrean Ascari, and Somali Dubat
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Pandemic Design: Art, Space, and Embodiment Design Issues (IF 0.4) Pub Date : 2022-07-01 Manol Gueorguiev, Adrian Anagnost
The COVID-19 pandemic has fundamentally altered experiences of space and engendered new spatial design tactics. This article discusses DIY pandemic design tactics used by U.S. microbusinesses to reshape embodied experiences of interior retail spaces, in relation to contemporary artworks. Over the course of the pandemic, large corporations developed standardized, mass-produced designs for pandemic wayfinding
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Setting the Stage: Disgust as an Aesthetic Food Experience Design Issues (IF 0.4) Pub Date : 2022-07-01 Mailin Lemke, Bas de Boer
Disgust is commonly understood as an emotion of aversion. However, people seem to eat certain food items not despite containing disgust eliciting features but because of them. In this paper, we introduce the term aesthetic disgust to capture this phenomenon. We outline in our manuscript how designers use different techniques to stage the food experience and facilitate aesthetic disgust, which can be
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On the Politics of Design Framing Practices Design Issues (IF 0.4) Pub Date : 2022-07-01 Sharon Prendeville, Pandora Syperek, Laura Santamaria
In this conceptual article, our aim is to deconstruct the conceptualization of design framing and establish its essentially political nature. It demonstrates the positionality inherent within frames insofar as frames articulate subordinated or dominant status, or express normative understandings until challenged. In doing so, we build a conceptualization of the political foundations of design framing
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Consilience in Urban Design (?): The Conceptual Convergence of Strange Bedfellows Design Issues (IF 0.4) Pub Date : 2022-04-01 Mahyar Arefi
This article unfolds how the predominant binary view towards urban design offers an alternative tripartite interpretation. This less orthodox but more realistic probing of the field's methods of praxis (hybridity, spontaneity, and continuity) “dissolves” its dominant formal-informal binary categorizations. Hybridity represents the synergistic city-nature relationship based on visually persuasive methods
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Nineteenth Century Color Printing for Visual Instruction Design Issues (IF 0.4) Pub Date : 2022-04-01 Ellen Mazur Thomson
Books with color illustrations were once rare and costly, but during the nineteenth century advances in color printing technology allowed publishers to include color more frequently. At the same time teachers and government officials attempted to employ graphic displays to facilitate understanding of often abstract or invisible concepts or to show data in a form that could more easily be grasped and
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Fostering Natural World Engagements: Design Lessons and Issues from the My Naturewatch Training Program Design Issues (IF 0.4) Pub Date : 2022-04-01 Robert Phillips, Amina Abbas-Nazari
Nature's welfare is intertwined with humankinds' welfare, requiring mass citizen-led action. According to wildlife advocate David Attenborough, “we share responsibility for the future of life on earth, [we all have] the power to change.” To this end, the My Naturewatch project (MNW) follows research-through-design approaches: It deploys do-it-yourself (DIY) devices to support new methods of engagement