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Tricking Your Brain into Loving Your Body: The Integrated Power of Body Illusions and Interoceptive Technologies. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-05-26 Magdalena Chorzępa,Maria Sansoni,Stefano De Gaspari,Giuseppe Riva
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The Role of Social Presence in Relationships Among Gender Stereotypes, Sexism, and In-Game Sexual Harassment Among Young Korean Gamers. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-05-24 Hyun Jung Oh,Mi Yeon Choi
Despite the rapidly increasing number of female gamers worldwide, female players are still experiencing discrimination, stereotyping, and objectification in digital games. The present study examined the relationships among gender stereotypes, sexism, and sexual harassment in online games, and further investigated how enhanced social presence contributes to intensifying the effects of gender stereotypes
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A Serial Mediation of Deceptive Discount Advertising Effects in Online Retailing. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-05-04 Zeph M C van Berlo,Hannah Bock
Deception in online advertising is not uncommon. An example of deceptive advertising, sometimes used by online retailers to drive traffic to their Web sites, is omission in discount advertising. It is a tactic in which an important condition for a discount on a product or service is (purposefully) excluded when advertised online-only to reveal the initially excluded condition to consumers once they
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A Google Trends Analysis of Interest in Nonbinary Identities. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-05-04 Madeleine R Holland,Lee Ann Kahlor
Emerging research on stigma suggests that society's mistreatment of nonbinary individuals can, in part, be attributed to public uncertainty and a lack of knowledge about nonbinary identities. In response to this, this study drew upon the theoretical framework of uncertainty management to explore research questions related to nonbinary identity and information behaviors by investigating uncertainty
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Perception of Hate Speech by the Public and Experts: Insights into Predictors of the Perceived Hate Speech Towards Migrants. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-05-03 Jana Papcunová,Marcel Martončik,Denisa Fedáková,Michal Kentoš,Matúš Adamkovič
Online hate speech is a matter of concern for social media platforms, regulators, researchers, and the public. Despite its widespread prevalence and contentious nature, little research has been done on the perception of hate speech and its psychosocial predictors. To address this gap, we conducted a study on the perception of hate speech toward migrants in online comments, analyzing the differences
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Cyberbullying Victimization and Nonsuicidal Self-Injury in Early Adolescents: A Moderated Mediation Model of Social Anxiety and Emotion Reactivity. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-05-03 Yuan Wang,Yanyan Liu,Jianhua Zhou
This study examined the mediating role of social anxiety in the relation between cyberbullying victimization and nonsuicidal self-injury (NSSI), as well as the moderating role of emotion reactivity in those associations. Participants included 2,864 adolescents (Mage = 12.46, SD = 1.36, 47.1 percent girls). Results of path analysis showed that cyberbullying victimization was significantly related to
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Content Moderation on Social Media: Does It Matter Who and Why Moderates Hate Speech? Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-05-03 Sai Wang,Ki Joon Kim
Artificial intelligence (AI) has been increasingly integrated into content moderation to detect and remove hate speech on social media. An online experiment (N = 478) was conducted to examine how moderation agents (AI vs. human vs. human-AI collaboration) and removal explanations (with vs. without) affect users' perceptions and acceptance of removal decisions for hate speech targeting social groups
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Treading Carefully in the Metaverse: The Evolution of AI Avatars. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-05-01 Brenda K Wiederhold
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Features for Hate? Using the Delphi Method to Explore Digital Determinants for Online Hate Perpetration and Possibilities for Intervention. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-27 Ina Weber,Heidi Vandebosch,Karolien Poels,Sara Pabian
Online hate speech on social media platforms causes harm to those who are victimized as well as society at large. The prevalence of hateful content has, thus, prompted numerous calls for improved countermeasures and prevention. For such interventions to be effective, it is necessary to gain a nuanced understanding of influences that facilitate the spread of hate speech. This study does so by investigating
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Haptics: Making the Metaverse a Touching Experience. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-24 Brenda K Wiederhold
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INSIDE-OUT: An Innovative Sound Technology for Altering Interoceptive Signals. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-24 Daniele Di Lernia,Giuseppe Riva
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Who Is Searching for Cyberhate? Adolescents' Characteristics Associated with Intentional or Unintentional Exposure to Cyberhate. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-20 Marie Bedrosova,Vojtech Mylek,Lenka Dedkova,Anca Velicu
Cyberhate is one of the online risks that adolescents can experience online. It is considered a content risk when it is unintentionally encountered and a conduct risk when the user actively searches for it. Previous research has not differentiated between these experiences, although they can concern different groups of adolescents and be connected to distinctive risk factors. To address this, our study
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Attentional State-Dependent Peripheral Electrical Stimulation During Action Observation Enhances Cortical Activations in Stroke Patients. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-20 Hyunmi Lim,Chang Hyeon Jeong,Youn Joo Kang,Jeonghun Ku
Brain-computer interface (BCI) is a promising technique that enables patients' interaction with computers or machines by analyzing specific brain signal patterns and provides patients with brain state-dependent feedback to assist in their rehabilitation. Action observation (AO) and peripheral electrical stimulation (PES) are conventional methods used to enhance rehabilitation outcomes by promoting
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Searching for the Metaverse: Neuroscience of Physical and Digital Communities. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-13 Giuseppe Riva,Brenda K Wiederhold,Fabrizia Mantovani
What distinguishes real-world communities from their online counterparts? Social and cognitive neuroscience research on social networks and collective intentionality will be used in the article to answer this question. Physical communities are born in places. And places engage "we-mode" neurobiological and cognitive processes as behavioral synchrony, shared attention, deliberate attunement, interbrain
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Interplay Between Fear of Missing Out and Loneliness: A Three-Wave Panel Study During the COVID-19 Pandemic. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-13 Rubinia Celeste Bonfanti,Laura Salerno,Stefano Ruggieri,Gianluca Lo Coco
Although the concept of Fear of Missing Out (FoMO) is permeated with individual fears about the lack of social connection, the relationship between FoMO and feelings of loneliness has been the subject of limited research. The aim of this study was to examine bidirectional associations between FoMO and loneliness via a three-wave, random intercept, cross-lagged panel model. Drawing on a survey with
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Do Anthropomorphic Chatbots Increase Counseling Satisfaction and Reuse Intention? The Moderated Mediation of Social Rapport and Social Anxiety. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-13 Gain Park,Seyoung Lee,Jiyun Chung
The growing demand for mental health services and artificial intelligence chatbots to replace human agents have led to increased attention to chatbot anthropomorphizing. This study explored the effect of anthropomorphism on counseling satisfaction and reuse intention for chatbot-led mental health counseling and the mediating role of social rapport in the relationship. This study also examined the interaction
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Mental Health Pandemic During the COVID-19 Outbreak: Social Media As a Window to Public Mental Health. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-13 Michelle Bak,Chungyi Chiu,Jessie Chin
Intensified preventive measures during the COVID-19 pandemic, such as lockdown and social distancing, heavily increased the perception of social isolation (i.e., a discrepancy between one's social needs and the provisions of the social environment) among young adults. Social isolation is closely associated with situational loneliness (i.e., loneliness emerging from environmental change), a risk factor
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Motives of Online Hate Speech: Results from a Quota Sample Online Survey. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-10 M Rohangis Mohseni
Online hate speech (OHS) is a prevalent societal problem, but most studies investigating the reasons and causes of OHS focus on the perpetrators' side while ignoring the bystanders' and the victims' side. This is also true for the underlying theories. Therefore, we proposed a new Action-Theoretical Model of Online Hate Speech (ATMOHS), which assumes that OHS is a product of environmental, situational
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Virtual Reality-Based Joy Induction: The Role of Interactivity and Prior Mood. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-05 Maor Bluman,Keren L G Snider,Guy Baratz,Amit Cohen,Daphna Canetti,Béatrice S Hasler
This study evaluates the effectiveness of virtual reality (VR) as a novel tool for mood induction, specifically for inducing joy, and examines the role of interactivity and prior mood. We conducted an experiment using a 2 × 2 factorial design with 124 participants who were randomly assigned to either a neutral or negative prior mood condition, and an interactive or noninteractive joy induction condition
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Media Production on Smartphones: Analysis of the Timing, Content, and Context of Message Production Using Real-World Smartphone Use Data. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-04 Mu-Jung Cho,Byron Reeves,Thomas N Robinson,Nilam Ram
Although media production is a critical concept in communication theory, we know surprisingly little about the timing, content, and context of individuals' production behavior. Intensive observation and analysis of 94 American adults' smartphone use over 1 week showed that although time spent in producing content was on average only about 6 percent of the amount of time spent on smartphones, the production
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"Standing Up for Earth Rights": Awe-Inspiring Virtual Nature for Promoting Pro-Environmental Behaviors. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-04 Alice Chirico,Marta Pizzolante,Francesca Borghesi,Sabrina Bartolotta,Eleonora D Sarcinella,Pietro Cipresso,Andrea Gaggioli
Virtual nature exposure has emerged as an effective method for promoting pro-environmental attitudes and behaviors, also due to the increased emotional connection with nature itself. However, the role played by complex emotions elicited by virtual nature, such as awe, needs to be fully elucidated. Awe is an emotion stemming from vast stimuli, including nature, and virtual reality (VR) emerged as an
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Trajectories of Emotion Recognition Training in Virtual Reality and Predictors of Improvement for People with a Psychotic Disorder. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-01 Saskia A Nijman,Wim Veling,Marieke E Timmerman,Gerdina H M Pijnenborg
Meta-analyses have found that social cognition training (SCT) has large effects on the emotion recognition ability of people with a psychotic disorder. Virtual reality (VR) could be a promising tool for delivering SCT. Presently, it is unknown how improvements in emotion recognition develop during (VR-)SCT, which factors impact improvement, and how improvements in VR relate to improvement outside VR
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User Experience Evaluation in Shared Interactive Virtual Reality. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-04-01 Shady Guertin-Lahoud,Constantinos K Coursaris,Sylvain Sénécal,Pierre-Majorique Léger
Virtual reality (VR) has served the entertainment industry all the way to world-leading museums in delivering engaging experiences through multisensory virtual environments (VEs). Today, the rise of the Metaverse fuels a growing interest in leveraging this technology, bringing along an emerging need to better understand the way different dimensions of VEs, namely social and interactive, impact overall
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How Avatar Identification Affects Enjoyment in the Metaverse: The Roles of Avatar Customization and Social Engagement. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-31 Hyun-Woo Lee,Kun Chang,Jun-Phil Uhm,Emmaculate Owiro
Despite growing interest in studying the metaverse, a theory-driven investigation into the factors that contribute to an enjoyable metaverse experience remains scarce. The current study examined the impacts of avatar identification, social engagement, and avatar customization on users' enjoyment of the metaverse based on the impression management theory. A total of 301 metaverse users were recruited
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Feeling Virtually Present Makes Me Happier: The Influence of Immersion, Sense of Presence, and Video Contents on Positive Emotion Induction. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-31 Katarina Pavic,Laurence Chaby,Thierry Gricourt,Dorine Vergilino-Perez
Immersive technologies, such as Virtual Reality (VR), have great potential for enhancing users' emotions and wellbeing. However, how immersion, Virtual Environment contents, and sense of presence (SoP) influence emotional responses remains to be clarified to efficiently foster positive emotions. Consequently, a total of 26 participants (16 women, 10 men, 22.73 ± 2.69 years old) were exposed to 360-degree
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COVID-19 Risk Perceptions Among College Students: Social Media, National News Media, and Indirect Experience. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-30 Inyoung Shin,Hyunsook Youn
This study explored how national news media use and social media use were related to indirect experience of COVID-19 that was associated with higher personal risk perception. Based on a survey of 358 college students, we found that national news media use was unrelated to indirect experience, and its relationship to risk perception was limited to the societal level. Instagram use, in contrast, was
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Using Virtual Reality in E-Cigarette and Secondhand Aerosol Prevention Messages: Implications for Emotional Campaign Design. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-30 Zhan Xu,Linda Dam,Suji Park
Vaping has dramatically increased in recent years among young adults. To increase risk perceptions and promote preventive behaviors against vaping and secondhand e-cigarette aerosol (SHA), this study designed and tested virtual reality (VR) messages based on the theory of psychological distance. We randomly assigned 137 participants to see one of three messages: a VR message presenting SHAs impact
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Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-28 Anna-Leena Macey,Simo Järvelä,Daniel Fernández Galeote,Juho Hamari
Social performance situations often constitute one of the most challenging communication tasks across different cultures. In today's work environments, giving presentations and performing in front of others are often essential and expected. Therefore, public speaking anxiety can have a serious impact on an individual's job performance, career choice, and prospects. Contemporary consumer virtual reality
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Women Are Perceived to Have More Power Than Men in Domains That Are Viewed As Important in U.S. Tweets. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-28 Sverker Sikström,Lotta Stille
Previous research of gender differences in power has largely focused on the public domain (e.g., leadership positions), and to a lesser extent power on the private domain (e.g., power in private relationships), where people may perceive these domains to be more or less important in their lives. We studied gender differences in preference weighted power (PWP) in different domains by weighting the perceived
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The Rapid Growth of Telehealth Therapy: What's Next? Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-24 Brenda K Wiederhold
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The Artificial Face (ART-F) Project: Addressing the Problem of Interpretability, Interface, and Trust in Artificial Intelligence. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-24 Stefano Triberti,Davide La Torre,Giuseppe Riva
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Exposure to and Speaking Up Against Online Ethnic Hate Speech: The Role of Xenophobia in a Three-Wave Longitudinal Study. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-20 Federica Stefanelli,Ersilia Menesini,Annalaura Nocentini,Benedetta Emanuela Palladino
Nowadays, adolescents have extensive access to Information and Communication Technologies, which allow them to engage in social networking activities that may expose them to Online Hate Speech (OHS). While there are few cross-sectional studies about the effects of OHS Exposure on attitudes and aggressive behavior, no study aims to analyze the tendency to Speak Up when exposed to certain content (e
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Promoting Emotional and Psychological Well-Being During COVID-19 Pandemic: A Self-Help Virtual Reality Intervention for University Students. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-20 Clelia Malighetti,Luca Bernardelli,Elisa Pancini,Giuseppe Riva,Daniela Villani
Mental health problems are very common among university students, and the situation worsened during the COVID-19 pandemic. The closure of universities, the restrictions imposed, and the reduction of social activities led to considerable changes in students' lives, thus posing new mental health and emotional challenges. Within this context, promoting university students' general well-being, in particular
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The Auxiliary Role of Virtual Reality in Enhancing the Effects of Disaster News on Empathy and Fear: The Mediating Role of Presence. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-17 Jiyoung Lee,Da-Young Kang,Jihoon Kim
This study conducted a two-condition between-subjects laboratory experiment (N = 147) to examine the effects of textual disaster news combined with a 360° video in different modes (virtual reality [VR] vs. two dimensional screen) on cognitive/affective empathy and fear. Additionally, the mediating role of presence (social and spatial presence) was considered. Results indicated that the news article
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If Technology Is Neutral, Why Aren't We? Emotions in the Metaverse. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-17 Brenda K Wiederhold
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A Dynamic Analysis of Conspiratorial Narratives on Twitter During the Pandemic. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-10 Chun Shao,K Hazel Kwon,Shawn Walker,Qian Li
Since the breakout of COVID-19 in late 2019, various conspiracy theories have spread widely on social media and other channels, fueling misinformation about the origins of COVID-19 and the motives of those working to combat it. This study analyzes tweets (N = 313,088) collected over a 9-month period in 2020, which mention a set of well-known conspiracy theories about the role of Bill Gates during the
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Immersive Virtual Tasks with Motor and Cognitive Components: A Feasibility Study of Adults and Older Adult Fallers and Nonfallers. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-01 Jéssica Maria Ribeiro Bacha,Guido Augusto Faria Pereira,Izaura Beatriz Araújo Novais Silva,Da Hee Chun Kim,Aline Bertomcini Massaro,Karina Santos Vieira,Camilia Torriani-Pasin,Judith E Deutsch,Roseli de Deus Lopes,José Eduardo Pompeu
The objective of the present study was to compare the feasibility, safety, and satisfaction of an immersive virtual reality system developed specifically for cognitive-sensory-motor training among older adult fallers and nonfallers and adult individuals. This was a cross-sectional observational study, and 20 adults, 20 nonfaller older adults, and 20 faller older adults were assessed. The primary outcome
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(Mental) Healthcare Consumerism in the Metaverse: Is There a Benefit? Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-03-01 Brenda K Wiederhold
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Social Media Influencers as De Facto Therapists. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-27 Brenda K Wiederhold
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Intimate Partner Cyberstalking: Exploring Vulnerable Narcissism, Secondary Psychopathy, Borderline Traits, and Rejection Sensitivity. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-24 Allison Duffy,Evita March,Peter K Jonason
Intimate partner cyberstalking refers to the monitoring and controlling of an intimate partner through technologies. Unlike the cyberstalking of strangers, less is known about the motives and perpetration of intimate partner cyberstalking. In this study, we explore how vulnerable narcissism, secondary psychopathy, and borderline traits (i.e., the "Vulnerable Dark Triad") and rejection sensitivity relate
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Predicting Teens' Privacy Management and Attitude Toward Data Protection on Social Media. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-24 Ralf De Wolf,Marijn Martens,Mariek Vanden Abeele,Lieven De Marez
This study contributes to ongoing debates on the protection of teens' privacy on social media. While ample research is focused on teens' privacy management, less is known about their attitude toward data protection. Drawing from cross-sectional survey data, this study examines whether predictors of privacy management, namely privacy literacy, privacy concern, and perceptions of data control, also predict
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What Is the Draw of the Metaverse? Personality Correlates of Zepeto Use Motives and Their Associations With Psychological Well-Being. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-24 Eun-Ju Lee,Wonjae Lee,Inhwan Bae
Despite the hype surrounding the metaverse, there is scant empirical research that examines who uses the service, for what specific purposes, and with what consequences. Based on a survey of current Zepeto users (N = 200), a popular metaverse application that enables people to create avatars and socialize while exploring the virtual spaces, we investigated (a) the key motives of Zepeto use, (b) how
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The META-Learning Project: Design and Evaluation of an Experiential-Learning Intervention in the Metaverse for Soft Skills Improvement. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-23 Sabrina Bartolotta,Andrea Gaggioli,Giuseppe Riva
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Further Understanding the Correlations Between Sexting and Mental Health: Considerations for Sex and Sexual Identity. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-21 Nicholas C Borgogna,Cody L Meyer,Mikaela R Trussell,Sheila Garos,Shane W Kraus
We explored how sexting (no sexting, sent only, received only, reciprocal) was associated with depression, anxiety, sleep problems, and compulsive sexual behaviors across sex and sexual identity groups. We also examined how substance use predicted sexting classifications. Data came from 2,160 college students living in the United States. Results indicated that 76.6 percent of the sample had engaged
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The Effect of Augmented Reality and Privacy Priming in a Fashion-Related App: An Application of Technology Acceptance Model. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-15 Yoori Hwang,Hana Shin,Kayoung Kim,Se-Hoon Jeong
In this research, we tested (a) the effects of augmented reality (AR) and (b) how the effects of AR could be moderated by privacy perceptions. We used a 2 eyewear app type (AR vs. non-AR) by 2 privacy priming (prime vs. no prime) between-subject experimental design, and 114 Korean adults participated in the experiment. Results showed that AR had a main effect on perceived ease of use but not on perceived
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Consumer Preference for Virtual Reality Advertisements with Human-Scene Interaction: An Intermediary Based on Psychological Needs. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-14 He-Lin Wei,Hong Li,Shao-Ying Zhu
Consumption is undergoing a digital revolution brought about by virtual technology, and the emergence of virtual spokespersons has changed the pattern of advertising endorsement sales. Are virtual character spokespersons better than real celebrity spokespersons? This article aims to explore the relationships between different types of advertising spokespersons, different types of advertising scenarios
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Internet-Based Mental Health Survey Research: Navigating Internet Bots on Reddit Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-01 Annabelle M. Mournet, Evan M. Kleiman
This study was a multistage process of recruiting participants through Reddit with the intent of increasing data integrity when facing an infiltration of Internet bots. Approaches to increase data integrity centered around preventing the occurrence of Internet bots from the onset and increasing the ability to identify Internet bot responses. We attempted to detect bots in a study focused on understanding
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The BODY-FRIEND Project: Using New Technology to Learn about How People with Anorexia Feel about Their Bodies. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-02 Giulia Brizzi,Maria Sansoni,Giuseppe Riva
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Defining Virtual Consumerism Through Content and Sentiment Analyses Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-01-31 Sezai Tunca, Violetta Wilk, Bulent Sezen
This study set out to better understand virtual consumerism (VC) by applying natural language processing (NLP) methods for sentiment and content analyses. A total of 318 articles related to VC were identified on theguardian.com Web site and analyzed by text mining methodology. A thematic, content analysis using the Leximancer program was performed to explore VC as a concept, and its related concepts
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Internet Addiction and the Treatment of Depression? A Prospective Naturalistic Outcome Study Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-01-31 Jiaqi Zhou, Molly Friedel, David H. Rosmarin, Steven Pirutinsky
The increasing prevalence of Internet addiction (IA) has been linked with a wide range of psychological disorders, including depression. We explored how IA was prospectively associated with effectiveness of treatment for adult patients with depressive symptoms (n = 241) in the context of a New York-based outpatient clinic. Although IA was not correlated with symptoms at intake, patients with higher
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Nostalgic Social Media Use and Psychological Well-Being During the COVID-19 Pandemic Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-01-31 Roselyn J. Lee-Won, Eun-Ju Lee, Jung Ah Lee
Physical and social distancing practices mandated during the COVID-19 pandemic posed serious threats to mental health on a global scale. Drawing upon the literature on nostalgia as a coping resource and the psychological benefits of nostalgic media use, we investigated the relationship between nostalgic social media use and psychological well-being amid the COVID-19 pandemic, considering perceived
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The Effect of Previous Exposure on Virtual Reality Induced Public Speaking Anxiety: A Physiological and Behavioral Study. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-01 Matteo Girondini,Milena Stefanova,Margherita Pillan,Alberto Gallace
Public speaking anxiety (PSA) is defined as a strong distress when performing a speech in front of an audience, causing impairment in terms of work possibilities and social relationships. Audience behavior and feedback received during a speech are a crucial variable to induce PSA, affecting performance and perception. In this study, two different virtual reality public speaking scenarios were developed
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Helping the Helpers: Improving Caretaker Resilience with Psychological First Aid Training. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-02-01 Brenda K Wiederhold
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Reinforcing Relationships Between Gaming Disorder and Aggression and Intrusive Parenting Across 4 Years Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-01-30 Jueun Kim, Dojin Lee, Sunmin Lee, Esther Kim, Sangeun Oh
Adolescent gaming disorder is associated with aggressive tendencies and parenting styles; however, few studies have examined the reinforcing spiral patterns between aggression or intrusive parenting and long-term gaming disorder across several years. Thus, we investigated the reciprocal relationships between aggression and gaming disorder and between intrusive parenting and gaming disorder among Korean
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Instagram and TikTok Flow States and Their Association with Psychological Well-Being Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-01-30 James A. Roberts, Meredith E. David
Despite their growing popularity, little research has focused on the association between Instagram and TikTok use and psychological well-being. Informed by Uses and Gratifications Theory, the present study investigates the flow states experienced when using each social media platform and whether these flow states differentially impact user well-being. A flow state is achieved when people are so engrossed
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How Augmented Reality Increases Engagement Through Its Impact on Risk and the Decision Process Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-01-27 Sergio Barta, Raquel Gurrea, Carlos Flavián
Augmented reality (AR) overcomes one of the main limitations of e-commerce, such as the prepurchase trial. The consumer can virtually see how a product is integrated into the real world through this technology. Therefore, AR may reduce the perceived risk of buying a product online. Despite existing research, the impact of AR on the consumer decision process needs to be further explored. Consequently
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Influencer Worship and Self-Connection with the Promoted Brands on Social Media: Why Benign Envy and Trait Competitiveness Matter Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-01-24 Mario R. Paredes, Vanessa Apaolaza, Cristóbal Fernandez-Robin, Patrick Hartmann, Diego Yañez-Martinez
The objective of this study was to investigate the relationship between influencer worship and consumers' self-connection with the brands promoted by the influencer in social media contexts. Data from 698 active social media users who follow influencers were collected to test the conceptual framework. The findings support the positive link between influencer worship and consumers' self-connection with
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Digital Media Play a Key Role in Influencing Female Breast Perception Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-01-17 Christoph Wallner, Tom Huyghebaert, Marius Drysch, Johannes Maximilian Wagner, Alexander Sogorski, Mehran Dadras, Maxi von Glinski, Sonja Verena Schmidt, Felix Reinkemeier, Marcus Lehnhardt, Björn Behr
The female breast is a symbol of femininity and plays a key role in the female body image. However, factors influencing the preferences for different breast shapes and sizes are still not elucidated. In particular, the role of the emerging social media in breast perception has not been analyzed yet. A representative cohort of 1,049 adults completed a web-based questionnaire containing hyperrealistic
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Experiences of Depersonalization/Derealization Among Users of Virtual Reality Applications: A Cross-Sectional Survey Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-01-17 Miguel Barreda-Ángeles, Tilo Hartmann
Previous research shows that virtual reality (VR) users may experience symptoms of depersonalization/derealization (DPDR) immediately after use. However, the impact of long-term VR use on these symptoms has not been analyzed so far. In a preregistered study, we conducted an online survey among a bigger sample of VR users (N = 754) to investigate the relationship between time of use during the past
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Digitalization and Urological Diseases: Severity of Cyberchondria and Level of Health Anxiety in Patients Visiting Outpatient Urology Clinics Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2023-01-17 Mehmet Serkan Özkent, Muzaffer Tansel Kılınç, Mustafa Bilal Hamarat, Burak Yılmaz, Yunus Emre Göger, Yasemin Özkent, Mehmet Mesut Pişkin
This study aimed to evaluate the cyberchondria levels of patients who applied to the urology outpatient clinic. The second goal of this study was to evaluate the relationship between cyberchondria severity and health anxiety in these patients. The present prospective observational study was conducted at the urology outpatient clinic of two tertiary centers in our city between September and December