
样式: 排序: IF: - GO 导出 标记为已读
-
Tweets and Reactions: Revealing the Geographies of Cybercrime Perpetrators and the North-South Divide Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-27 Suleman Lazarus, Mark Button
How do tweets reflect the long-standing disparities between the northern and southern regions of Nigeria? This study presents a qualitative analysis of Twitter users' responses (n = 101,518) to the tweets of the Economic and Financial Crimes Commission (EFCC) regarding the production and prosecution of cybercrime. The article uses postcolonial perspectives to shed light on the legacies of British colonial
-
Something's Fishy About It: How Opinion Congeniality and Explainability Affect Motivated Attribution to Artificial Intelligence Versus Human Comment Moderators Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-20 Eun-Ju Lee, Hyun Suk Kim, Yoo Ji Suh, Jin Won Park
An online experiment (N = 384) examined when and how the identity of the comment moderator (artificial intelligence [AI] vs. human) on a news website affects the extent to which individuals (a) suspect political motives for comment removal and (b) believe in the AI heuristic (“AI is objective, neutral, accurate, and fair”). Specifically, we investigated how the provision of an explanation for comment
-
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-10 Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
During the initial phases of the COVID-19 pandemic, playing video games has been much more than just a pastime. Studies suggested that video games for many individuals have helped to cope with such difficult life experience. However, other research indicates that gaming may have had harmful effects. Within this context, this systematic review aimed to describe the literature on the effects of video
-
What the Metaverse Is (Really) and Why We Need to Know About It Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-10 Giuseppe Riva, Brenda K. Wiederhold
Major technology companies are investing significant sums of money in the creation of the metaverse whose main feature will be the fusion between the virtual world and the physical world. To allow this possibility is one of the less obvious features of the metaverse: the metaverse works like our minds. This ability makes the metaverse a significantly different technology from its predecessors. If television
-
Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-10 Joanneke Weerdmeester, Marieke M.J.W. van Rooij, Isabela Granic
The current study aimed to identify specific feedback mechanics and psychological processes that may contribute to positive outcomes in biofeedback applications for anxiety regulation. Specifically, using a dismantling study design, the unique impact of visualizations that directly mirror users' breathing was examined in relation to anxiety regulation as well as locus of control and self-efficacy.
-
Social Sharing of Emotion During the COVID-19 Pandemic Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-10 Doha Kim, Chaewon Park, Eunji Kim, Jinyoung Han, Hayeon Song
The long-term uncertainty and persistence of isolation caused by the COVID-19 pandemic created prolonged emotional distress individually and collectively. As the pandemic progressed, the dynamic ride of emotional experience was expressed live and shared online, particularly on social media. In this study, we collected posted messages on Twitter for a longitudinal investigation to determine how emotional
-
The Disinhibiting Effects of Anonymity Increase Online Trolling Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-10 Lewis Nitschinsk, Stephanie J. Tobin, Eric J. Vanman
Research assessing online trolling—a behavior designed to trigger or antagonize other users for entertainment—has largely focused on identifying individual differences that underlie the behavior. Less attention has been given to how situational factors influence trolling, such as the disinhibiting effects of anonymity. In this study, we evaluated the roles of both individual differences and levels
-
Loneliness and Social Media Use Among Adolescents with Psychiatric Disorders Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-10 Maya Schwartz-Lifshitz, Nimrod Hertz-Palmor, Idit Dekel, Livia Balan-Moshe, Ehud Mekori-Domachevsky, Hana Weisman, Sharon Kaufman, Doron Gothelf, Yair Amichai-Hamburger
Studies have demonstrated that a prolonged feeling of loneliness is a major risk factor for psychopathology among children and adolescents. The purpose of this study was to evaluate the association between patterns of social media use with loneliness and psychopathology among 65 adolescents who were diagnosed with psychiatric disorders and treated at a psychiatric outpatient clinic in Israel. Social
-
Adolescent Screen Time Associated with Risk Factor of Fear of Missing Out During Pandemic COVID-19 Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-10 Muhammad Syawal Amran, Khairul Azhar Jamaluddin
The use of digital technology for educational and recreational purposes among adolescents has drastically increased during the COVID-19 pandemic. However, the prolonged isolation and excessive screen time of the social media platforms might lead to mental health issues, particularly the fear of missing out (FOMO). Thus, this study is aimed at exploring the adolescent's screen time and its contribution
-
A National Study of Zoom Fatigue and Mental Health During the COVID-19 Pandemic: Implications for Future Remote Work Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-31 Eric B. Elbogen, Megan Lanier, Sarah C. Griffin, Shannon M. Blakey, Jeffrey A. Gluff, H. Ryan Wagner, Jack Tsai
Overuse of videoconferencing for work may contribute to what has been called “Zoom fatigue”: feeling anxious, socially isolated, or emotionally exhausted due to lack of social connection. Given implications for employee well-being, this study investigated Zoom fatigue at work and its potential link to mental health symptoms. A national survey of mental health symptoms was conducted in the United States
-
Compassionate Goals, Facebook Use, and Subjective Well-Being: Examining the Roles of Relationship Maintenance and Connectedness Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-31 Monica Roper, Stephanie J. Tobin
Past research found that compassionate goals were associated with more responsive behaviors on Facebook, which in turn were associated with greater social capital. The current study aimed to examine whether compassionate goals were associated with greater well-being, through greater efforts to visibly attend to Facebook friends and feeling more connected to Facebook friends. We predicted that there
-
Preliminary Study of Short-Term Visual Perceptual Training Based on Virtual Reality and Augmented Reality in Postoperative Strabismic Patients Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-31 Xubo Yang, Yuchen Fan, Hang Chu, Li Yan, Brenda K. Wiederhold, Mark Wiederhold, Yongchuan Liao
The study aimed to explore the potential effect of short-term visual perceptual training based on virtual reality (VR) and augmented reality (AR) platforms in postoperative strabismic patients. We enrolled 236 postoperative strabismic patients, among whom 111 patients received VR-based training, and 125 patients received AR-based training. The stereoacuity of 1.5 m and dynamic stereopsis were improved
-
Individual Differences in a Multidimensional Measure of Compulsive Mobile Phone Use Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-30 Archana Krishnan, Pallavi Khurana, Fan Yang
Due to their ubiquity, compulsive mobile phone use (CMPU) should include cognitive, psychological, and behavioral dimensions. This study has two main objectives—(a) explicate a multidimensional measure of CMPU and examine individual differences in the various dimensions and (b) conceptualize mobile phone self-efficacy and examine its relationship with CMPU. A survey with 446 U.S. adults was conducted
-
A Dyadic Examination of Interpersonal Electronic Surveillance Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-27 Dana M. Litt, Lindsey M. Rodriguez
Interpersonal electronic surveillance (IES) refers to monitoring a partner's location, conversations, and other private information such as search history. Although IES has been linked to relationship functioning, this work does not take into account the dyadic nature of relationships using data from both members of a dating pair. Thus, this study aimed to document rates and concordance of IES perpetration
-
Online Hate Speech Victimization and Depressive Symptoms Among Adolescents: The Protective Role of Resilience Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-27 Sebastian Wachs, Manuel Gámez-Guadix, Michelle F. Wright
Online hate speech has become a widespread problem in the daily life of adolescents. Despite growing societal and academic interest in this online risk, not much is known about the relationship between online hate speech victimization (OHSV) and adolescents' mental well-being. In addition, potential factors influencing the magnitude of this relationship remain unclear. To address these gaps in the
-
Raising Resilient Children in the Age of COVID. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-01 Brenda K Wiederhold
-
SexTreatverse: Avatar-Based Virtual Reality for the Treatment of Female Sexual Disorders. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-01 Ariana Vila,Giuseppe Riva
-
Call for Special Issue Papers: HUMANE METAVERSE: Opportunities and Challenges Towards the Development of a Humane-Centered Metaverse. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-06-01 Giuseppe Riva,Daniela Villani,Brenda K Wiederhold
-
Longitudinal Cross-Lagged Analysis Between Mobile Phone Dependence, Friendships, and Depressive Symptoms Among Korean Adolescents Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-25 Chung Choe, Seunghee Yu
This study examined reciprocal longitudinal effects between mobile phone dependence, friendships, and depressive symptoms using 3-year longitudinal data from the Korean Children and Youth Panel Survey. An autoregressive cross-lagged model was applied to a sample of 1,737 adolescents. Results suggested that unidirectional relationships exist between the three variables: friendships reduce mobile phone
-
The Spanish Version of the Video Game Functional Assessment-Revised Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-20 Matthew E. Sprong, Andres Chamarro, Maxim Polonsky, Ashley A. Pechek, Cindy Pilcher, Mark D. Griffiths, Frank D. Buono
It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8.3% of Spanish gamers are problematic gamers (i.e., endorsing five or more of the nine criteria for Internet Gaming Disorder [IGD]). Given the high prevalence of IGD in Spain, this study evaluated construct validity and concurrent validity of the Spanish Version of the Video Game Functional Assessment—Revised
-
The Spanish Version of the Video Game Functional Assessment-Revised. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-20 Matthew E Sprong,Andres Chamarro,Maxim Polonsky,Ashley A Pechek,Cindy Pilcher,Mark D Griffiths,Frank D Buono
It is estimated that 16.8 million in Spain (41% female) are involved in gaming, and approximately 8.3% of Spanish gamers are problematic gamers (i.e., endorsing five or more of the nine criteria for Internet Gaming Disorder [IGD]). Given the high prevalence of IGD in Spain, this study evaluated construct validity and concurrent validity of the Spanish Version of the Video Game Functional Assessment-Revised
-
The Disinhibiting Effects of Anonymity Increase Online Trolling. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-20 Lewis Nitschinsk,Stephanie J Tobin,Eric J Vanman
Research assessing online trolling-a behavior designed to trigger or antagonize other users for entertainment-has largely focused on identifying individual differences that underlie the behavior. Less attention has been given to how situational factors influence trolling, such as the disinhibiting effects of anonymity. In this study, we evaluated the roles of both individual differences and levels
-
Adolescent Screen Time Associated with Risk Factor of Fear of Missing Out During Pandemic COVID-19. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-20 Muhammad Syawal Amran,Khairul Azhar Jamaluddin
The use of digital technology for educational and recreational purposes among adolescents has drastically increased during the COVID-19 pandemic. However, the prolonged isolation and excessive screen time of the social media platforms might lead to mental health issues, particularly the fear of missing out (FOMO). Thus, this study is aimed at exploring the adolescent's screen time and its contribution
-
Zoom Fatigue, Psychological Distress, Life Satisfaction, and Academic Well-Being Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-10 M. Engin Deniz, Seydi Ahmet Satici, Ceymi Doenyas, Mark D. Griffiths
Little is known about the psychological consequences of the recently increased utilization of videoconferencing, which has enabled life to proceed as close to normal as possible during the COVID-19 pandemic. To understand the psychological consequences of this recent global lifestyle change in different populations, the psychometric validation of the Zoom Exhaustion and Fatigue Scale (ZEFS) and the
-
The Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive Individuals Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-10 Hye-Jeong Jo, Young-Hoon Jung, Yeon-Ju Hong, Yu-Bin Shin, Ki-Dong Baek, Eunjoo Kim, Jae-Jin Kim
Because a failure of anger control leads to emotional and social problems, appropriate anger management may be important for social well-being. Virtual reality (VR) may potentially be effectively utilized in anger management, and this study aimed to verify the applicability of the VR-based anger control training program. The data obtained by having 60 young male participants divided into 2 groups,
-
Taking a One-Week Break from Social Media Improves Well-Being, Depression, and Anxiety: A Randomized Controlled Trial Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-10 Jeffrey Lambert, George Barnstable, Eleanor Minter, Jemima Cooper, Desmond McEwan
The present study aimed to understand the effects of a 1-week break from social media (SM) (Facebook, Instagram, Twitter, and TikTok) on well-being, depression, and anxiety compared with using SM as usual. We also aimed to understand whether time spent on different SM platforms mediates the relationship between SM cessation and well-being, depression, and anxiety. We randomly allocated 154 participants
-
What Predicts Online Disinhibition? Examining Perceptions of Protection and Control Online and the Moderating Role of Social Anxiety Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-10 Riley A. Scott, Jaimee Stuart, Bonnie L. Barber
With the pervasive nature of social media and Internet use among young adults, researchers have begun to explore experiences of online disinhibition, defined as reductions in restraint in online versus face-to-face settings. In contributing to this literature, this study aimed to test whether perceptions of the Internet as a place where one has the ability to be invisible, anonymous, and exercise control
-
Social Connectedness, Cyberbullying, and Well-Being: Preliminary Findings from the Longitudinal Adolescent Brain Study Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-10 Larisa T. McLoughlin, Gabrielle Simcock, Paul Schwenn, Denise Beaudequin, Amanda Boyes, Marcella Parker, Jim Lagopoulos, Daniel F. Hermens
Social connectedness is well established as an important aspect of adolescence, with higher levels typically resulting in positive mental health and well-being. Cyberbullying is a prevalent concern during adolescence and is a significant contributor to poor mental health outcomes during this important phase of life. Research shows that social connectedness may act as a protective factor for mental
-
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-10 Ethan Luxford, Selen Türkay, Julian Frommel, Stephanie J. Tobin, Regan L. Mandryk, Jessica Formosa, Daniel Johnson
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness. This may lead them to develop a passion for the activity, which can be harmonious or obsessive. These different types of passions are associated with different well-being outcomes: harmonious passion (HP) is associated with positive effects such as Satisfaction with Life (SWL), obsessive passion (OP)
-
The Psychosocial Reality of Digital Travel: Being in Virtual Places. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-03 Anders Hedman
-
CoLLaboratE: Artificial Intelligence for Human-Robot Collaboration. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-03 Giuseppe Riva,Elena Sajno
-
Metaverse Games: Game Changer for Healthcare? Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-05-01 Brenda K Wiederhold
-
Facilitating Scientific Communication Between Strangers: A Preregistered Lost E-Mail Experiment Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-04-25 Thomas I. Vaughan-Johnston, Devin I. Fowlie, Jill A. Jacobson
Communication scholars are increasingly concerned about biases that shape people's interactions with science. Past study has focused on echo chambers (cultivating social networks that reinforce existing worldviews). People's facilitation of scientific discourse between strangers also may be shaped by their attitudes. To study the latter, we employed a recent adaptation of Milgram's lost letter technique
-
-
Video-Sharing Platform Viewing Among Preschool-Aged Children: Differences by Child Characteristics and Contextual Factors Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-04-12 Jenny S. Radesky, Jennifer L. Seyfried, Heidi M. Weeks, Niko Kaciroti, Alison L. Miller
Free video-sharing platforms such as YouTube are highly popular among young children but may contain low-quality and highly commercialized content. This study aimed to describe the prevalence, duration, and timing of objectively measured mobile YouTube viewing in preschool-aged children and test hypotheses about associations with child individual differences and contextual factors. We analyzed mobile
-
Moderating Effects of Depressive Symptoms and Self-Control Trait on the Association Between Problematic Internet Gaming and Time Spent Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-04-12 Sun-Jin Jo, Hyeon Woo Yim, Hyunsuk Jeong, Hae Kook Lee
This study was performed to examine whether depressive symptoms (DPs) and low self-control (LSC) traits has modifying effects on the association of time spent on Internet gaming and problematic Internet game use (PIGU). Among 1,535 middle school students, 42.1 percent reported playing ≥1.5 hours of Internet games/day on average, and 10.0 percent were classified as PIGU. Stratified multiple logistic
-
Using Virtual Reality to Systematically Examine Impacts of Noise and Visual Clutter on Message Elaboration and Cognitive Capacity Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-04-12 Jun Rong Jeffrey Neo, Mardelle McCuskey Shepley, Andrea Stevenson Won
This study used virtual reality to examine how environmental attributes interact with health communication to influence psychiatric help-seeking behavior, using the example of a subway station. We used a 2 × 2 factorial design crossing two noise conditions (high noise [75 dB] or low noise [30 dB]) and two visual clutter conditions (low clutter [a tidy trash can and orderly construction materials] or
-
Adolescent Digital Technology Interactions and Importance: Associations with Depression and Well-Being Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-04-12 Megan A. Moreno, Kole Binger, Matt Minich, Qianqian Zhao, Jens Eickhoff
Adolescents' digital technology use is nearly ubiquitous and has been associated with health benefits and risks, including risks of depression. The Adolescents' Digital Technology Interactions and Importance (ADTI) scale provides a novel approach to measuring how adolescents prioritize their technology use. The purpose of this study was to investigate the relationship between adolescents' technology
-
The Effects of Attachment, Temperament, and Self-Esteem on Technology Addiction: A Mediation Model Among Young Adults Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-04-12 Chiara Remondi, Angelo Compare, Giorgio A. Tasca, Gianluca Lo Coco, Valeria Chiozza, Ainzara Favini, Silvia Carrara, Andrea Greco, Barbara Poletti, Cristina Zarbo, Agostino Brugnera
Excessive use of technology has become a worldwide problem due to its high prevalence, fast growth rate, and undesirable consequences. However, little is known about underlying psychological mechanisms that maintain excessive use of technology. We investigated the mediating role of self-esteem, novelty seeking, and persistence on the relationship between attachment dimensions and technology addiction
-
The Online Hate Speech Cycle of Violence: Moderating Effects of Moral Disengagement and Empathy in the Victim-to-Perpetrator Relationship Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-04-12 Sebastian Wachs, Ludwig Bilz, Alexander Wettstein, Michelle F. Wright, Norman Krause, Cindy Ballaschk, Julia Kansok-Dusche
Adolescents around the globe are increasingly exposed to online hate speech (OHS). And yet little is known about the varying roles of involvement and the determinants of adolescents' hate speech perpetration. Building on previous research, this study aims to test the cycle of violence hypothesis for OHS and to analyze whether moral disengagement (MD) and empathy moderate the victim-to-perpetrator relationship
-
Prevalence of Internet Addiction Among Iranian University Students: A Systematic Review and Meta-analysis Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-04-12 Shahin Salarvand, Ahmed N. Albatineh, Sahar Dalvand, Elnaz Baghban Karimi, Reza Ghanei Gheshlagh
This systematic review and meta-analysis aims to estimate the overall prevalence of Internet addiction among Iranian university students. A total of 49 articles written in Persian or English, without time limitation, were gathered. Databases of Scientific Information Database, MagIran, PubMed, Scopus, and Web of Science were searched during the period from February 13 to March 13, 2018. The following
-
Moderating Effects of Depressive Symptoms and Self-Control Trait on the Association Between Problematic Internet Gaming and Time Spent. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-04-01 Sun-Jin Jo,Hyeon Woo Yim,Hyunsuk Jeong,Hae Kook Lee
This study was performed to examine whether depressive symptoms (DPs) and low self-control (LSC) traits has modifying effects on the association of time spent on Internet gaming and problematic Internet game use (PIGU). Among 1,535 middle school students, 42.1 percent reported playing ≥1.5 hours of Internet games/day on average, and 10.0 percent were classified as PIGU. Stratified multiple logistic
-
MONSOON: Artificial Intelligence Meets Process Industries. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-03-29 Giuseppe Riva,Elena Sajno
-
Virtual Experiences Causing Real Injuries: What Can Be Done? Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-03-29 Brenda K Wiederhold
-
Zero Sales Resistance: The Dark Side of Big Data and Artificial Intelligence Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-03-16 Giuseppe Riva, Brenda K. Wiederhold, Sauro Succi
Big data (BD) is the hue and cry of modern science and society. The impact of such data deluge is huge and far reaching for both science and society. Moreover, given the effort required for collecting and analyzing these data, artificial intelligence (AI) has replaced the human mind in accomplishing the enormous task of deriving insight out of the information. In this article, we analyze the role of
-
A Longitudinal Study of Fitbit Usage Behavior Among College Students Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-03-16 Cheng Wang, Omar Lizardo, David S. Hachen
Fitbit wearable devices provide users with objective data on their physical activity and sleep habits. However, little is known about how users develop their usage patterns and the key mechanisms underlying the development of such patterns. In this article, we report results from a longitudinal analysis of Fitbit usage behavior among a sample of college students. Survey and Fitbit data were collected
-
Adult Romantic Attachment, Electronic Messaging, and Relationship Quality Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-03-16 Prit Y. Patel, Elizabeth A. Mahar, Gregory D. Webster
The present study examined associations among adult romantic attachment, relationship quality, and electronic messaging frequency/preferences in 302 romantically partnered undergraduates. Anxious people desired more frequent messages than they received, whereas avoidant people desired less frequent messages than they received. Anxious people received fewer messages from their partners, whereas avoidant
-
Effects of Using Artificial Intelligence on Interpersonal Perceptions of Job Applicants Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-03-16 Daphne Weiss, Sunny X. Liu, Hannah Mieczkowski, Jeffrey T. Hancock
Text-based artificial intelligence (AI) systems are increasingly integrated into a host of interpersonal domains. Although decision-making and person perception in hiring and employment opportunities have been an area of psychological interest for many years, only recently have scholars begun to investigate the role that AI plays in this context. To better understand the impact of AI in employment-related
-
The Relationship Between Hikikomori Risk and Internet Use During COVID-19 Restrictions Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-03-16 Jeff Gavin, Mark Brosnan
This study explores the phenomenon of hikikomori, or extreme social isolation, which for the past 20 years has been associated with a range of negative outcomes, including psychological, financial, and social. As hikikomori is associated with marked social withdrawal in one's home and increased Internet use, it has been suggested that the social and technological changes brought about by COVID-19 restrictions
-
Affecting Explicit and Implicit Body Image with Thin-Idealized Avatars in Virtual Reality: The Role of Sense of Embodiment Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-03-16 Tuo Liu, Daniel Pietschmann, Peter Ohler
A large number of previous studies have examined the effects of thin-ideal avatars on body image in virtual reality (VR), reporting mixed results. A possible explanation is that individuals' sense of embodiment (SoE) can influence the effects of avatars. Using the body discontinuity paradigm, a paradigm rarely used in prior studies, this study explores how SoE affects users' body image when using thin-ideal
-
Evaluating the Adequacy of Emoji Use in Positive and Negative Messages from Close and Distant Senders Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-03-16 Bernardo P. Cavalheiro, Marília Prada, David L. Rodrigues, Diniz Lopes, Margarida V. Garrido
Computer-mediated communication allows people to communicate across several contexts (e.g., friends, professional settings) by using video-based or text-based channels. In the latter case, communication lacks nonverbal cues (e.g., tone of voice) that are critical to message interpretation. Including emoji can help express emotion and reinforce or clarify the meaning of a message. However, the benefits
-
BookTok Made Me Do It: The Evolution of Reading. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-03-08 Brenda K Wiederhold
-
Book Review: Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification, and Simulation. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-03-01 Anthony L Brooks
-
THOMAS: Robotic Workers with Embedded Cognition for Hybrid Manufacturing Systems. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-02-24 Giuseppe Riva,Elena Sajno
-
The Effects of Attachment, Temperament, and Self-Esteem on Technology Addiction: A Mediation Model Among Young Adults. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-02-24 Chiara Remondi,Angelo Compare,Giorgio A Tasca,Gianluca Lo Coco,Valeria Chiozza,Ainzara Favini,Silvia Carrara,Andrea Greco,Barbara Poletti,Cristina Zarbo,Agostino Brugnera
Excessive use of technology has become a worldwide problem due to its high prevalence, fast growth rate, and undesirable consequences. However, little is known about underlying psychological mechanisms that maintain excessive use of technology. We investigated the mediating role of self-esteem, novelty seeking, and persistence on the relationship between attachment dimensions and technology addiction
-
Call for Special Issue Papers: The Psychosocial Impacts of Digital Travel. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-02-24 John Waterworth,Ingvar Tjostheim
-
Call for Special Issue Papers: Predictors, Consequences, and Prevention of Hate Speech and Fake News Involvement Across the Lifespan. Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-02-24 Sebastian Wachs,Michelle F Wright,Manuel Gámez-Guadix
-
Social Media Use and Its Link to Physical Health Indicators Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-02-10 David S. Lee, Tao Jiang, Jennifer Crocker, Baldwin M. Way
Social media use has become an integral part of many young adults' daily lives. Although much research has examined how social media use relates to psychological well-being, little is known about how it relates to physical health. To address this knowledge gap, the present research investigated how the amount of social media people use relates to various indices of physical health. Young adults provided
-
Investigating the Role of Health Factors and Psychological Well-Being in Gaming Disorder Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-02-10 Samuel Moore, Jason Satel, Halley M. Pontes
The recent recognition of Gaming Disorder (GD) as a mental health issue has provided a unique opportunity for researchers to advance our current understanding of the intricate relationships between GD and specific health-related factors and well-being. This study sought to investigate the role of key physical and psychological health and well-being factors in GD. To achieve this, three goals were explored
-
Presence and Flow in the Context of Virtual Reality Storytelling: What Influences Enjoyment in Virtual Environments? Cyberpsychology, Behavior, and Social Networking (IF 6.135) Pub Date : 2022-02-10 Shuran Yang, Wenxiang Zhang
Virtual reality (VR) has widely been implemented in a variety of industries, with immersive storytelling now gaining popularity in the field of journalism. In this regard, there are many important questions about which direction modern journalism should take as a whole. To test the feasibility of immersive storytelling, this study developed a cognitive experience model containing paths for presence