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Procedural Arguments of Persuasive Games
Journal of Media Psychology ( IF 1.7 ) Pub Date : 2020-09-04 , DOI: 10.1027/1864-1105/a000278
Ruud S. Jacobs 1 , Stefan Werning 2 , Jeroen Jansz 3 , Julia Kneer 3
Affiliation  

The project at hand will apply analytical game design to test effects of procedural rhetoric in persuasive games on their players. An existing and previously tested persuasive game is re-created and iteratively modified to reconfigure different aspects of its procedural rhetoric, e.g. making the experience more or less mentally taxing. By designing four versions of the same game, we aim to provide insight into whether players’ ability to elaborate on a game’s message affects to which degree they are persuaded by either weak or strong procedural rhetoric, following findings in other media based on the Elaboration Likelihood Model.

中文翻译:

说服游戏的程序论证

眼下的项目将运用分析性游戏设计来测试说服性游戏中程序性修辞对其玩家的影响。重新创建并迭代修改现有的和先前经过测试的说服性游戏,以重新配置其过程性修辞学的不同方面,例如,使体验或多或少增加精神负担。通过设计同一款游戏的四个版本,我们的目的是根据其他可能性基于细化可能性的发现,洞悉玩家对游戏信息的阐述能力是否会影响他们在何种程度上被弱或强的程序性措辞说服。模型。
更新日期:2020-09-04
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