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Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences
Universal Access in the Information Society ( IF 2.1 ) Pub Date : 2020-10-31 , DOI: 10.1007/s10209-020-00768-x
Jhonny Paul Taborda Mosquera , Jeferson Arango-López , Francisco Luis Gutiérrez Vela , Cesar Collazos , Fernando Moreira

The advance of video games, hand in hand with technological development, has grown exponentially in recent years. Their diffusion in society through multiple mobile formats (computer, console, mobile devices, etc.) is increasing together with the number of players. Consequently, technical and user experience requirements are also increasing, and the behavior of players with the game experience is unknown. Therefore, it is necessary to have the elements to evaluate and measure this behavior from different perspectives. Therefore, in this article an analysis of metrics to measure the effectiveness and fun was carried out, which will serve as a basis for studies aimed at improving the user experience in pervasive games.



中文翻译:

通过适用于普遍游戏体验的指标来分析有效性和乐趣

近年来,随着技术的发展,视频游戏的发展成倍增长。它们通过多种移动格式(计算机,控制台,移动设备等)在社会中的传播随着玩家人数的增加而增加。因此,对技术和用户体验的要求也在增加,并且具有游戏体验的玩家的行为是未知的。因此,有必要具备从不同角度评估和衡量这种行为的要素。因此,在本文中,对用于衡量有效性和娱乐性的指标进行了分析,这将成为旨在改善普及游戏用户体验的研究的基础。

更新日期:2020-11-02
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