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Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences

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Abstract

The advance of video games, hand in hand with technological development, has grown exponentially in recent years. Their diffusion in society through multiple mobile formats (computer, console, mobile devices, etc.) is increasing together with the number of players. Consequently, technical and user experience requirements are also increasing, and the behavior of players with the game experience is unknown. Therefore, it is necessary to have the elements to evaluate and measure this behavior from different perspectives. Therefore, in this article an analysis of metrics to measure the effectiveness and fun was carried out, which will serve as a basis for studies aimed at improving the user experience in pervasive games.

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Acknowledgements

This work has been funded by the Ministry of Economy and Competitiveness of Spain as part of the JUGUEMOS (TIN2015-67149-C3) and PERGAMEX-ACTIVE (RTI2018-096986-B-C32) projects. In addition, we would like to thank the professors, directors, and students of the Institución Educativa César Negret, who supported the process of validation and execution of the metrics in the pervasive game experiences.

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Correspondence to Fernando Moreira.

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Taborda Mosquera, J.P., Arango-López, J., Gutiérrez Vela, F.L. et al. Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences. Univ Access Inf Soc 20, 545–554 (2021). https://doi.org/10.1007/s10209-020-00768-x

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