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Don’t make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets
Virtual Reality ( IF 4.2 ) Pub Date : 2019-08-20 , DOI: 10.1007/s10055-019-00401-0
Caglar Yildirim

The resurgence of interest in the use of virtual reality (VR) technology for research and entertainment purposes has led to an increase in concerns about human factor issues inherent in VR technology. One issue that has received a great deal of attention from researchers and end users is cybersickness, which refers to a constellation of unpleasant physiological symptoms, such as nausea and dizziness, experienced as result of exposure to a virtual environment. While cybersickness is not a new issue, it is expected to become even more prevalent with the recent proliferation of commercially available VR headsets, such as Oculus Rift and HTC Vive, underscoring the importance of investigating the prevalence of cybersickness while using these headsets. Accordingly, in two experiments, the current study examined whether cybersickness was a persistent issue in the state-of-the-art commercial-grade VR headsets and compared the incidence and severity of cybersickness across Oculus Rift CV1, HTC Vive and a desktop display. Consistent with prior work into head-mounted displays and cybersickness, results indicated that participants in the Oculus Rift CV1 and HTC Vive conditions experienced more severe cybersickness symptoms, when compared to those in the desktop display condition. Oculus Rift CV1 and HTC Vive did not significantly differ from each other and were comparable in the severity of cybersickness symptoms they induce. The current study demonstrated that cybersickness was still a prevalent human factor issue in such modern VR headsets as Oculus Rift and HTC Vive, highlighting the importance of devising strategies to mitigate cybersickness in VEs.

中文翻译:

不要让我感到恶心:调查商用虚拟现实耳机中的网络疾病的发生率

对出于研究和娱乐目的而使用虚拟现实(VR)技术的兴趣重新兴起,导致人们对VR技术固有的人为因素问题的关注增加。晕机病是引起研究人员和最终用户广泛关注的一个问题,它是指由于暴露在虚拟环境中而产生的令人不快的生理症状,如恶心和头昏眼花的星座。虽然晕机病不是一个新问题,但随着最近市售的VR耳机(例如Oculus Rift和HTC Vive)的激增,预计它会变得更加普遍,这凸显了研究使用这些耳机时患晕病的重要性。因此,在两个实验中 当前的研究检查了网络疾病是否在最先进的商业级VR头戴设备中一直存在,并比较了Oculus Rift CV1,HTC Vive和台式机显示器上网络疾病的发生率和严重性。与以前在头戴式显示器和网络疾病中所做的工作一致,结果表明,与台式机显示器相比,Oculus Rift CV1和HTC Vive条件下的参与者经历了更严重的网络病症状。Oculus Rift CV1和HTC Vive彼此之间没有显着差异,并且在它们诱发的晕机症状的严重程度方面具有可比性。当前的研究表明,在像Oculus Rift和HTC Vive这样的现代VR头盔中,晕机症仍然是普遍的人为因素,
更新日期:2019-08-20
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