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Research priorities in immersive learning technology: the perspectives of the iLRN community
Virtual Reality ( IF 4.4 ) Pub Date : 2019-07-22 , DOI: 10.1007/s10055-019-00393-x
Horácio Gaspar , Leonel Morgado , Henrique Mamede , Teresa Oliveira , Baltasar Manjón , Christian Gütl

This paper presents the perspectives of the immersive learning research network community on the relevance of various challenges to the adoption of immersive learning technology, along three dimensions: access, content production, and deployment. Using a previously validated questionnaire, we surveyed this community of 622 researchers and practitioners during the summer of 2018, attaining 54 responses. By ranking the challenges individually and within each dimension, the results point towards higher relevance being placed on aspects that link immersive environments with learning management systems and pedagogical tasks, alongside aspects that empower non-technical users (educational actors) to produce interactive stories, objects, and characters.

中文翻译:

沉浸式学习技术的研究重点:iLRN社区的观点

本文从以下三个方面介绍了沉浸式学习研究网络社区对采用沉浸式学习技术的各种挑战的相关性的观点:访问,内容产生和部署。使用先前验证的问卷,我们在2018年夏季对这个由622名研究人员和从业人员组成的社区进行了调查,获得了54份答复。通过在各个维度上分别对挑战进行排名,结果表明,将沉浸式环境与学习管理系统和教学任务联系在一起的方面具有更高的相关性,同时还赋予非技术用户(教育参与者)授权以生成交互式故事,对象的方面和字符。
更新日期:2019-07-22
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