Skip to main content

Advertisement

Log in

Research priorities in immersive learning technology: the perspectives of the iLRN community

  • S.I. : XR (VR, AR, MR) and Immersive Learning Environments
  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

This paper presents the perspectives of the immersive learning research network community on the relevance of various challenges to the adoption of immersive learning technology, along three dimensions: access, content production, and deployment. Using a previously validated questionnaire, we surveyed this community of 622 researchers and practitioners during the summer of 2018, attaining 54 responses. By ranking the challenges individually and within each dimension, the results point towards higher relevance being placed on aspects that link immersive environments with learning management systems and pedagogical tasks, alongside aspects that empower non-technical users (educational actors) to produce interactive stories, objects, and characters.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6

Similar content being viewed by others

Notes

  1. http://wiki.secondlife.com/w/index.php?title=Holodeck&oldid=28527.

  2. https://marketplace.secondlife.com/products/search?search[keywords]=holodeck.

  3. https://www.oblong.com/mezzanine.

  4. https://immersivelrn.org/past-events/.

  5. https://immersivelrn.org/about-us/people/.

References

  • Anderson E (2011) A classification of scripting systems for entertainment and serious computer games. In: 2011 3rd international conference on games and virtual worlds for serious applications (VS-GAMES). IEEE Press, Piscataway, pp 47–54

  • Clark-Casey J (2010) Scaling OpenSimulator: an examination of possible architectures for an Internet-scale virtual environment network. Master thesis, Kellogg College, University of Oxford

  • Cruz A, Correia A, Paredes H, Fonseca B, Morgado L, Martins P (2012) Towards an overarching classification model of CSCW and groupware: a socio-technical perspective. In: Collaboration and technology—18th international conference CRIWG 2012, Raesfeld, Germany, September 16–19 2012, Proceedings. Springer, Berlin, pp 41–56

  • Dawley L, Dede C (2014) Situated learning in virtual worlds and immersive simulations. In: Handbook of research on educational communications and technology. Springer, New York, pp 723–734

  • Dede C (2000) Emerging influences of information technology on school curriculum. J Curric Stud 32(2):281–303

    Article  Google Scholar 

  • Duncan I, Miller A, Jiang S (2012) A taxonomy of virtual worlds usage in education. Br J Edu Technol 43(6):949–964

    Article  Google Scholar 

  • Dwivedi Y, Rana N, Jeyaraj A, Clement M, Williams M (2017) Re-examining the unified theory of acceptance and use of technology (UTAUT): towards a revised theoretical model. Inf Syst Front 2017:1–16

    Google Scholar 

  • Gaspar H, Morgado L, Mamede H, Manjón B, Gütl C (2018) Identifying immersive environments’ most relevant research topics: an instrument to query researchers and practitioners. In: iLRN 2018 Montana. Workshop, long and short paper, and poster proceedings from the 4th immersive learning research network conference. Verlag der Technischen Universität Graz, Graz, pp 48–71

  • Hall G, Hord S (2011) Implementing change: patterns, principles, and potholes. Pearson Education, New York

    Google Scholar 

  • Hevner A (2007) A three cycle view of design science research. Scand J Inf Syst 19(2), Article 4

  • iLRN About Us (2015) Immersive learning research network. https://immersivelrn.org/about-us/what-is-ilrn/

  • Kemp J, Livingstone D (2006) Putting a second life ‘Metaverse’ skin on learning management systems. In: Kemp J, Livingstone D (eds) Proceedings of the first second life education workshop, part of the 2006 second life community convention, August 18th–20th 2006. Fort Mason Centre, San Francisco, pp 13–18. The University of Paisley, Scotland

  • Lieberman H (2001) Your wish is my command: programming by example. Morgan Kaufmann, San Francisco

    Google Scholar 

  • Maderer J, Gütl C, Al-Smadi M (2013) Formative assessment in immersive environments: a semantic approach to automated evaluation of user behavior in open wonderland. In: Proceedings of immersive education (iED) summit, pp 70–83. Immersive Education Initiative

  • Merchant Z, Goetz ET, Cifuentes L, Keeney-Kennicutt W, Davis TJ (2014) Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: a meta-analysis. Comput Educ 70:29–40

    Article  Google Scholar 

  • Molen GR, Curtis B, Parkes WF, de Bont J, Shusett R (Producers), Spielberg S (Director) (2002) Minority report (Motion picture). In: USA: 20th century fox, DreamWorks pictures, amblin entertainment, and blue tulip productions

  • Morgado L (2013) Technology challenges of virtual worlds in education and training-research directions. In: 2013 5th international conference on games and virtual worlds for serious applications (VS-GAMES). IEEE Press, Piscataway, pp 1–5

  • Morgado L, Manjón BF, Gütl C (2015) Overcoming the technological hurdles facing virtual worlds in education: the road to widespread deployment. J Educ Technol Soc 18(1):1

    Google Scholar 

  • Morgado L, Paredes H, Fonseca B, Martins P, Antunes R, Moreira L, Santos A (2016) Requirements for the use of virtual worlds in corporate training: perspectives from the post-mortem of a corporate e-learning provider approach of Second Life and OpenSimulator. In: iLRN 2016: immersive learning research network conference. workshop, short paper and poster proceedings from the second immersive learning research network conference. Technischen Universität Graz, Graz, pp 18–29

  • Morgado L, Paredes H, Fonseca B, Martins P, Almeida Á, Vilela A, Santos A (2017) Integration scenarios of virtual worlds in learning management systems using the MULTIS approach. Pers Ubiquitous Comput 21(6):965–975

    Article  Google Scholar 

  • Nevelsteen K (2018) Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse. Comput Anim Virtual Worlds 29(1):e1752

    Article  Google Scholar 

  • Neves P, Morgado L, Zagalo N (2010) For a normative-expressive baseline model in videogame design. In: Proceedings do SBGames 2010-IX SBGames-Florianópolis-SC, 8 a 10 de Novembro de 2010, pp 2179–2259

  • Reisoğlu I, Topu B, Yılmaz R, Yılmaz T, Göktaş Y (2017) 3D virtual learning environments in education: a meta-review. Asia Pac Educ Rev 18(1):81–100

    Article  Google Scholar 

  • Rogers E (2004) A prospective and retrospective look at the diffusion model. J Health Commun 9(S1):13–19

    Article  Google Scholar 

  • Schroeder R (1995) Learning from virtual reality applications in education. Virtual Reality 1(1):33–39

    Article  Google Scholar 

  • Silva E, Silva N, Morgado L (2014) Model-driven generation of multi-user and multi-domain choreographies for staging in multiple virtual world platforms. In: International conference on model and data engineering. Springer, Cham, pp 77–91

Download references

Acknowledgements

The work presented herein has been partially funded under the European H2020 program H2020-ICT-2015, BEACONING project, Grant Agreement No. 687676.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Leonel Morgado.

Additional information

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Gaspar, H., Morgado, L., Mamede, H. et al. Research priorities in immersive learning technology: the perspectives of the iLRN community. Virtual Reality 24, 319–341 (2020). https://doi.org/10.1007/s10055-019-00393-x

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10055-019-00393-x

Keywords

Navigation