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Playing a video game is more than mere procrastination
BMC Psychology ( IF 2.588 ) Pub Date : 2019-06-13 , DOI: 10.1186/s40359-019-0309-9
Kent Nordby , Ronny Andre Løkken , Gerit Pfuhl

Procrastination is seen as a severe problem among young people, and many factors have been claimed to be associated with it, playing video games being one of them. One of the reasons why video games might be related to procrastination is their ability to offer instant gratification and feedback, while at the same time offer distractions from less tempting and rewarding tasks. It is not yet agreed on whether or not video game players are more prone towards procrastination and discounting of future rewards. Over 500 participants across two studies completed two surveys on video gaming habits, as well as a measurement of procrastination tendencies. In study 1 participants performed an experiential discounting task, while participants in study 2 performed the 5-trial adjusting delay discounting task, both tasks assessing preference for delayed larger rewards. In study 1, hours of videogaming was not significantly related to procrastination or the discount rate. In study 2, hours of videogaming was not strongly associated with procrastination and delay discounting either. However, when asked why they play, those answering to escape reality and to reduce stress had more problems of procrastination than those who play for entertainment, reward or social reasons. Overall, the association between procrastination and hours spent playing video games was weak but positive, r(513) = .122. Time spent enjoying and engaging in video gaming is done for various reasons, only for a few this is related to procrastination. By using only hypothetical payouts in the discounting tasks, the absence of a relationship between hours spent video gaming, procrastination and delayed gratification requires further investigation. However, playing video games is more than mere procrastination.

中文翻译:

玩电子游戏不仅仅是拖延

拖延症被认为是年轻人中的一个严重问题,许多因素都被认为与拖延症有关,玩电子游戏就是其中之一。电子游戏可能与拖延有关的原因之一是它们提供即时满足和反馈的能力,同时又使人分心,减少了诱人的任务。关于视频游戏玩家是否更倾向于拖延和打折未来的奖励,目前尚未达成共识。两项研究的500多名参与者完成了两项有关视频游戏习惯的调查以及对拖延倾向的测量。在研究1中,参与者执行了体验式折扣任务,而在研究2中,参与者执行了5次调整延迟折扣任务,两项任务均评估延迟的较大奖励的偏好。在研究1中,视频游戏的时间与拖延或折扣率没有显着相关。在研究2中,视频游戏的小时数与拖延和延迟打折的关系均不明显。但是,当被问到为什么要玩时,那些为逃避现实和减轻压力而回答的人比那些出于娱乐,奖励或社会原因而玩的人更容易拖延问题。总体而言,拖延与玩视频游戏所花费的时间之间的关联较弱,但呈正相关,r(513)= .122。享受和参与视频游戏所花费的时间是出于各种原因,只有少数原因与拖延有关。通过在打折任务中仅使用假定的支出,视频游戏所花费的时间之间就没有关系,拖延症和延迟满足感需要进一步调查。但是,玩视频游戏不仅仅是拖延。
更新日期:2019-06-13
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