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Peer socialization of male adolescents in digital games: Achievement, competition, and harassment
Communications ( IF 1.339 ) Pub Date : 2023-01-20 , DOI: 10.1515/commun-2021-0079
Natalia Waechter 1 , Markus Meschik 1
Affiliation  

Socialization theories suggest that, due to social change and technological transformation, peers and media have become important institutions of socialization for young people. Assuming that male adolescents use digital games for processes of peer self-socialization, this article investigates the values they mediate in digital games and how these values are related to their practice (with a focus on harassment) in digital games. Applying a qualitative research design, 36 male adolescents who frequently play various (multiplayer) online games were interviewed about their values and practices when gaming. The results show that the young gamers share individualistic values promoting performance, competition, and achievement, which seem to facilitate practices of online harassment. We conclude that, in their gaming practices, male adolescents mediate and reproduce neoliberal values as increasingly shared by society. Regarding their practices of harassment, however, they seem to use digital games as a moratorium that lets them break free from societal restrictions.

中文翻译:

数字游戏中男性青少年的同伴社会化:成就、竞争和骚扰

社会化理论认为,由于社会变革和技术变革,同伴和媒体已成为年轻人社会化的重要机构。假设男性青少年使用数字游戏进行同伴自我社会化,本文调查了他们在数字游戏中调解的价值观,以及这些价值观如何与他们在数字游戏中的实践(重点是骚扰)相关。应用定性研究设计,我们采访了 36 名经常玩各种(多人)在线游戏的男性青少年,了解他们在玩游戏时的价值观和做法。结果表明,年轻游戏玩家拥有促进表现、竞争和成就的个人主义价值观,这似乎助长了在线骚扰行为。我们得出结论,在他们的游戏实践中,男性青少年调解和重现社会越来越认同的新自由主义价值观。然而,关于他们的骚扰行为,他们似乎使用数字游戏作为暂停这让他们摆脱了社会限制。
更新日期:2023-01-20
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