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Earthquakes, communities and heritage: Telling stories of resilience through co-designed immersive media
Visual Studies ( IF 0.7 ) Pub Date : 2022-09-06 , DOI: 10.1080/1472586x.2022.2102539
Fabrizio Galeazzi , Paola Di Giuseppantonio Di Franco , Rob Toulson , Carlo Camporesi , Shreepali Patel

In this article, we discuss the experimental application of iterative co-design, community-based and place-centred approaches in the creation of 3D immersive experiences of places that have been badly damaged or destroyed after natural catastrophic events. We take as our case study the community of Senerchia, hit and partially destroyed by the 1980 Irpinia earthquake in Italy. The main purpose of this paper is to analyse and discuss the co-creation process we undertook with residents of the town for the making of an immersive documentary Italia Terremotata which explores life before, during and after the earthquake. Our approach is based on design-thinking and aims to define an ethical framework for the creation of reflexive and multi-vocal 3D immersive storytelling systems that consider ‘vulnerability’ and ‘empathy’ as central design values of the iterative prototyping and co-creation cycle.



中文翻译:

地震、社区和遗产:通过共同设计的沉浸式媒体讲述韧性故事

在本文中,我们讨论了迭代协同设计、基于社区和以地方为中心的方法在为自然灾害事件后严重受损或毁坏的地方创建 3D 沉浸式体验方面的实验应用。我们以 Senerchia 社区作为案例研究,该社区在 1980 年意大利伊尔皮尼亚地震中遭受重创并部分被摧毁。本文的主要目的是分析和讨论我们与小镇居民共同创作沉浸式纪录片Italia Terremotata的过程探索地震前、地震中和地震后的生活。我们的方法基于设计思维,旨在为创建反射性和多声部 3D 沉浸式叙事系统定义一个道德框架,该系统将“脆弱性”和“同理心”视为迭代原型制作和共同创造周期的核心设计价值.

更新日期:2022-09-06
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