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Learning Generative Design Methods: Higher Education Students Developing Toolkits
The International Journal of Art & Design Education ( IF 1.1 ) Pub Date : 2022-09-02 , DOI: 10.1111/jade.12433
Jaana Kärnä‐Behm

In order to achieve successful products and services, design research nowadays is searching for new methods that unify collaboration between professional designers and future users. Developing and using these new design methods is also of interest in design education. In this study, design toolkits are developed to practise participatory design with a user-centric orientation. The purpose of this study is to analyse a case in higher education where students of art and design aimed at becoming craft teachers developed toolkits in design situations appointed beforehand. The literature review of the toolkit shows that a diverse and multidisciplinary field of applications has been developed. The data of the study consist of 24 virtual or physical toolkits made by the students as well as their reflections on their work. The results showed that executing a design process where students in a design situation had to enter into the future user's world creates empathy for designers. Also, various elements connected with the unifying of senses and physical activities were built into the toolkits as well as certain game-like features. The results of this study can be used as basic data concerning making educational insights in design education in higher education.

中文翻译:

学习生成设计方法:高等教育学生开发工具包

为了获得成功的产品和服务,当今的设计研究正在寻找新的方法来统一专业设计师和未来用户之间的协作。开发和使用这些新的设计方法也对设计教育感兴趣。在这项研究中,开发了设计工具包来实践以用户为中心的参与式设计。本研究的目的是分析高等教育中的一个案例,在该案例中,旨在成为工艺教师的艺术与设计专业的学生在预先指定的设计情境中开发了工具包。该工具包的文献回顾表明,已经开发了一个多样化和多学科的应用领域。该研究的数据包括学生制作的 24 个虚拟或物理工具包以及他们对工作的反思。结果表明,执行设计过程中的学生必须进入未来用户世界的设计过程会为设计师创造同理心。此外,工具包中还内置了与感官和身体活动统一相关的各种元素以及某些类似游戏的功能。本研究结果可作为在高等教育设计教育中形成教育洞察力的基础数据。
更新日期:2022-09-02
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