当前位置: X-MOL 学术Acta Psychol. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Factors influencing schizotypal personality trait-dependent immersion and digital media usage: Adaptation and maladaptation
Acta Psychologica ( IF 2.1 ) Pub Date : 2022-09-02 , DOI: 10.1016/j.actpsy.2022.103735
István Tamás 1 , Sándor Rózsa 2 , Rita Hargitai 3 , István Hartung 1 , Anikó Osváth 4 , János Kállai 1
Affiliation  

Immersion in the digital environment has been widely researched; however, the effects of adaptive and maladaptive schizotypal personality traits on immersion have received relatively little attention up till now. This study investigates the factors of personal immersion while using entertainment and digital communication applications and other variables such as problematic internet usage, and Facebook addiction. The Immersive Tendency Questionnaire was applied to measure participants' tendency to experience artistic and life-like scenarios in traditional settings (reading a book and watching a movie) and digital environments (playing computer games and using the internet). The study was conducted with 717 college students and graduate persons including, 186 males (mean age: 28.49) and 531 females (mean age: 28.4). The results show that lowered focusing abilities are directly linked with deficiencies in self-coherence, and maladaptive behavior that manifests in problematic internet and Facebook usage. Furthermore, the attention/focusing ability during immersion is accompanied by coherent self-structure and psychological well-being. Therefore, for people who have adequate focusing skills and coherent self-structure, the usage of social media and computer gaming can be considered adequate digital tools for developing their cognitive and social skills.



中文翻译:

影响分裂型人格特质依赖沉浸和数字媒体使用的因素:适应和适应不良

沉浸在数字环境中已被广泛研究;然而,到目前为止,适应性和适应不良的分裂型人格特征对沉浸感的影响相对较少受到关注。本研究调查了使用娱乐和数字通信应用程序时个人沉浸感的因素以及其他变量,例如有问题的互联网使用和 Facebook 成瘾。沉浸式倾向问卷用于衡量参与者在传统环境(读书和看电影)和数字环境(玩电脑游戏和使用互联网)中体验艺术和生活场景的倾向。研究对象为 717 名大学生和研究生,其中男性 186 人(平均年龄:28.49)和女性 531 人(平均年龄:28.4)。结果表明,降低的聚焦能力与自我连贯性的缺陷以及表现在有问题的互联网和 Facebook 使用中的不适应行为直接相关。此外,沉浸期间的注意力/聚焦能力伴随着连贯的自我结构和心理健康。因此,对于具有足够的专注技能和连贯的自我结构的人来说,社交媒体和电脑游戏的使用可以被认为是发展他们的认知和社交技能的足够数字工具。

更新日期:2022-09-03
down
wechat
bug