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Rhythmic serious games as an inclusive tool for music-based interventions
Annals of the New York Academy of Sciences ( IF 4.1 ) Pub Date : 2022-08-17 , DOI: 10.1111/nyas.14878
Simone Dalla Bella 1, 2, 3, 4
Affiliation  

Technologies, such as mobile devices or sets of connected sensors, provide new and engaging opportunities to devise music-based interventions. Among the different technological options, serious games offer a valuable alternative. Serious games can engage multisensory processes, creating a rich, rewarding, and motivating rehabilitation setting. Moreover, they can be targeted to specific musical features, such as pitch production or synchronization to a beat. Because serious games are typically low cost and enjoy wide access, they are inclusive tools perfectly suited for remote at-home interventions using music in various patient populations and environments. The focus of this article is in particular on the use of rhythmic serious games for training auditory–motor synchronization. After reviewing the existing rhythmic games, initial evidence from a recent proof-of-concept study in Parkinson's disease is provided. It is shown that rhythmic video games using finger tapping can be used with success as an at-home protocol, and bring about beneficial effects on motor performance in patients. The use and benefits of rhythmic serious games can extend beyond the rehabilitation of patients with movement disorders, such as to neurodevelopmental disorders, including dyslexia and autism spectrum disorder.

中文翻译:

有节奏的严肃游戏作为基于音乐的干预的包容性工具

移动设备或连接的传感器组等技术为设计基于音乐的干预措施提供了新的和引人入胜的机会。在不同的技术选项中,严肃游戏提供了一个有价值的选择。严肃的游戏可以参与多感官过程,创造一个丰富、有益和激励的康复环境。此外,它们可以针对特定的音乐特征,例如音高制作或与节拍同步。由于严肃游戏通常成本低廉且可广泛使用,因此它们是包容性工具,非常适合在各种患者群体和环境中使用音乐进行远程家庭干预。本文的重点特别是使用有节奏的严肃游戏来训练听觉-运动同步。在回顾了现有的节奏游戏之后,提供了最近一项针对帕金森病的概念验证研究的初步证据。结果表明,使用手指敲击的有节奏的视频游戏可以成功地用作家庭协议,并对患者的运动表现产生有益影响。有节奏的严肃游戏的用途和好处可以扩展到运动障碍患者的康复之外,例如神经发育障碍,包括阅读障碍和自闭症谱系障碍。
更新日期:2022-08-17
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