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Integrating gamification and instructional design to enhance usability of online learning
Education and Information Technologies ( IF 4.8 ) Pub Date : 2022-08-15 , DOI: 10.1007/s10639-022-11202-5
Akanksha Ghai 1 , Urvashi Tandon 1
Affiliation  

The current study investigates the interaction of Gamification, and Instructional Design to enhance the Usability of e-Learning in higher education programs. The study also examines the mediating role of Instructional design. Data were collected from a self-structured questionnaire from the academicians and was analyzed through Structural Equation Modelling (SEM). The results of the study confirmed that gamification is a multi-dimensional construct significantly predicted by elements, game dynamics, motivation, and game mechanics. Further, Instructional design partially mediates the relationship between gamification and usability of e-learning. This research demonstrates that Gamification can enhance the learning environment for e-learning students. This study will also inspire educators and course developers to give due consideration to the instructional design and gamification of an online course. The research findings will motivate educators/instructors/course developers to give equal importance to instructional design and gamification as well as to the content.



中文翻译:

整合游戏化和教学设计以增强在线学习的可用性

当前的研究调查了游戏化和教学设计的相互作用,以提高高等教育项目中电子学习的可用性。该研究还考察了教学设计的中介作用。数据是从院士的自结构问卷中收集的,并通过结构方程模型 (SEM) 进行了分析。研究结果证实,游戏化是一种多维结构,可通过元素、游戏动态、动机和游戏机制显着预测。此外,教学设计部分调节了电子学习的游戏化和可用性之间的关系。这项研究表明,游戏化可以改善电子学习学生的学习环境。这项研究还将启发教育工作者和课程开发人员适当考虑在线课程的教学设计和游戏化。研究结果将激励教育工作者/教师/课程开发人员对教学设计和游戏化以及内容给予同等重视。

更新日期:2022-08-16
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