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FISHERMAN: A Serious Game for Executive Function Assessment of Older Adults
Assessment ( IF 3.5 ) Pub Date : 2022-06-28 , DOI: 10.1177/10731911221105648
Ping Wang 1, 2 , Yuan Fang 1 , Jing-Yi Qi 1 , Hui-Jie Li 1, 2
Affiliation  

Executive functions (EFs) are essential for daily living activities but decline with age. Convenient assessment and timely intervention have particular significance for older adults. However, the traditional laboratory tasks of EFs are typically monotonous and inconvenient. The current study aimed to develop an interesting and convenient supplementary tool to assess EFs for older adults. According to the theory of EFs, we developed a serious game, FISHERMAN, to assess EFs. The game includes three subgames, Cautious Fisherman, Agile Fisherman, and Wise Fisherman, targeting core components of inhibition, shifting, and working memory, respectively. The current study aims to verify the reliability and validity of the game. One hundred and eight healthy older adults participated in this study and were tested through the FISHERMAN game and a battery of cognitive tests. The results show that the FISHERMAN game has high internal consistency reliability and good construct validity as well as criterion-related validity, suggesting that the game design is valid and can be used in EFs assessment for older adults. Future studies are warranted to establish the norm of the FISHERMAN game in older adults and investigate whether the FISHERMAN game can be generalized to other populations.



中文翻译:

FISHERMAN:老年人执行功能评估的严肃游戏

执行功能 (EF) 对日常生活活动至关重要,但会随着年龄的增长而下降。方便的评估和及时的干预对老年人具有特殊的意义。然而,EF 的传统实验室任务通常单调且不方便。目前的研究旨在开发一种有趣且方便的补充工具来评估老年人的 EF。根据 EFs 的理论,我们开发了一个严肃的游戏 FISHERMAN 来评估 EFs。该游戏包括三个子游戏,Cautious Fisherman、Agile Fisherman 和 Wise Fisherman,分别针对抑制、转移和工作记忆的核心组件。目前的研究旨在验证游戏的可靠性和有效性。一百零八名健康的老年人参与了这项研究,并通过渔人游戏和一系列认知测试进行了测试。结果表明,FISHERMAN 游戏具有较高的内部一致性信度和良好的结构效度以及标准相关效度,表明该游戏设计是有效的,可用于老年人 EFs 评估。未来的研究有必要在老年人中建立 FISHERMAN 游戏的规范,并调查 FISHERMAN 游戏是否可以推广到其他人群。

更新日期:2022-07-02
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