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Virtual tree, real impact: how simulated worlds associate with the perception of limited resources
Humanities & Social Sciences Communications Pub Date : 2022-06-24 , DOI: 10.1057/s41599-022-01225-1
Manh-Toan Ho 1, 2 , Thanh-Huyen T Nguyen 1 , Minh-Hoang Nguyen 1 , Viet-Phuong La 1 , Quan-Hoang Vuong 1
Affiliation  

Video games have long been considered an effective educational tool. Environmental education studies have found that games positively affect the feeling of nature connectedness, producing pro-environmental attitudes and behaviors. With growing urbanization, video games also provide chances to interact with nature. During the COVID-19 lockdown, Nintendo’s Animal Crossing: New Horizon (ACNH) became a household name, with millions of copies sold worldwide. The article used the Bayesian multilevel model to analyze 640 survey responses of ACNH game players from various online communities. The correlations between the perception of limited resources and virtual planting and exploiting behaviors with the varying effect among ethnicities were explored. The findings suggested positive correlations between the perception and in-game actions among all ethnicities, regardless of whether the actions are planting or exploiting. While further evidence is needed, the findings suggest the restraints of game mechanics. To foster a pro-environmental culture, stakeholders can consider video games a novel technological aid to environmental education.



中文翻译:

虚拟树,真正的影响:模拟世界如何与有限资源的感知相关联

长期以来,电子游戏一直被认为是一种有效的教育工具。环境教育研究发现,游戏会积极影响与自然联系的感觉,产生亲环境的态度和行为。随着城市化进程的发展,电子游戏也提供了与自然互动的机会。在 COVID-19 封锁期间,任天堂的《动物之森:新地平线》(ACNH)成为家喻户晓的名字,在全球售出数百万份。文章使用贝叶斯多层次模型分析了来自各个在线社区的 640 名 ACNH 游戏玩家的调查回复。探讨了对有限资源的感知与虚拟种植和开发行为之间的相关性,并在不同种族之间产生了不同的影响。研究结果表明,所有种族的感知和游戏中的行为之间存在正相关,无论这些行为是种植还是剥削。虽然需要进一步的证据,但研究结果表明了游戏机制的限制。为了培养亲环境文化,利益相关者可以将电子游戏视为对环境教育的一种新的技术援助。

更新日期:2022-06-27
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