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Architectural experience: Clarifying its central components and their relation to core affect with a set of first-person-view videos
Journal of Environmental Psychology ( IF 6.1 ) Pub Date : 2022-06-26 , DOI: 10.1016/j.jenvp.2022.101841
Lara Gregorians , Pablo Fernández Velasco , Fiona Zisch , Hugo J. Spiers

When studying architectural experience in the lab, it is of paramount importance to use a proxy as close to real-world experience as possible. Whilst still images visually describe real spaces, and virtual reality allows for dynamic movement, each medium lacks the alternative attribute. To merge these benefits, we created and validated a novel dataset of valenced videos of first-person-view travel through built environments. This dataset was then used to clarify the relationship of core affect (valence and arousal) and architectural experience. Specifically, we verified the relationship between valence and fascination, coherence, and hominess - three key psychological dimensions of architectural experience which have previously been shown to explain aesthetic ratings of built environments. We also found that arousal is only significantly correlated with fascination, and that both are embedded in a relationship with spatial complexity and unusualness. These results help to clarify the nature of fascination, and to distinguish it from coherence and hominess when it comes to core affect. Moreover, these results demonstrate the utility of a video dataset of affect-laden spaces for understanding architectural experience.



中文翻译:

建筑体验:通过一组第一人称视角视频阐明其核心组成部分及其与核心影响的关系

在实验室研究建筑经验时,使用尽可能接近真实世界经验的代理至关重要。虽然静止图像在视觉上描述了真实空间,而虚拟现实允许动态运动,但每种媒介都缺乏替代属性。为了融合这些优势,我们创建并验证了一个新颖的数据集,该数据集包含第一人称视角在建筑环境中旅行的有效视频。然后使用该数据集来阐明核心情感(效价和唤醒)与建筑体验之间的关系。具体来说,我们验证了价与魅力、连贯性和亲切感之间的关系——建筑体验的三个关键心理维度,这些维度之前已被证明可以解释建筑环境的审美等级。我们还发现,唤醒仅与迷恋显着相关,并且两者都嵌入与空间复杂性和不寻常的关系中。这些结果有助于阐明迷恋的本质,并在涉及核心情感时将其与连贯性和亲切感区分开来。此外,这些结果证明了情感空间视频数据集在理解建筑体验方面的实用性。

更新日期:2022-07-01
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