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Code-Bothy: Mixed reality and craft sustainability
Frontiers of Architectural Research ( IF 3.1 ) Pub Date : 2022-06-23 , DOI: 10.1016/j.foar.2022.05.002
Guan Lee

Code-Bothy examines traditional bricklaying using mixed reality technology. Digital design demands a re-examination of how we make. The digital and the manual should not be considered as autonomous but as part of something more reciprocal. One can engage with digital modelling software or can reject all digital tools and make and design by hand, but can we work in between? In the context of mixed-reality fabrication, the real and virtual worlds come together to create a hybrid environment where physical and digital objects are visualised simultaneously and interact with one another in real time. Hybridity of the two is compelling because the digital is often perceived as the future/emergent and the manual as the past/obsolescent. The practice of being digital and manual is on the one hand procedural and systematic, on the other textural and indexical. Working digitally and manually is about exploring areas in design and making: manual production and digital input can work together to allow for the conservation of crafts, while digital fabrication can be advanced with the help of manual craftsmanship.



中文翻译:

Code-Bothy:混合现实和工艺可持续性

Code-Bothy 使用混合现实技术检查传统砌砖。数字设计需要重新审视我们的制作方式。数字和手册不应该被认为是自主的,而是作为更互惠的东西的一部分。一个人可以使用数字建模软件,也可以拒绝所有数字工具并手工制作和设计,但我们可以在两者之间工作吗?在混合现实制造的背景下,真实世界和虚拟世界共同创造了一个混合环境,其中物理和数字对象同时可视化并相互实时交互。两者的混合是引人注目的,因为数字通常被视为未来/新兴,而手动则被视为过去/过时。数字化和手动化的实践一方面是程序化和系统化的,另一方面是结构性和索引性的。数字化和人工化工作是探索设计和制造领域:人工生产和数字化输入可以协同工作以保护工艺品,而数字化制造可以在手工工艺的帮助下得到推进。

更新日期:2022-06-23
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