当前位置: X-MOL 学术New Media & Society › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Book Review: Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful
New Media & Society ( IF 4.5 ) Pub Date : 2022-06-11 , DOI: 10.1177/14614448221101164
Feng Zhu 1
Affiliation  

Fun, Taste and Games is part of MIT’s “Playful Thinking” series, which comprised short argumentative books that can fit into a coat pocket. While this book adopts a casual, alacritous tone throughout, it also set out to go beyond setting forth mere provocations that may destabilize our conventional sense of “fun”: the authors ambitiously attempt to advance, among other things, a theoretical account of “fun.” This they do primarily in the first quarter of the book (“Finding the Fun”). Each of the 15 short chapters amounts to independently readable vignettes that subtend that overarching theorization. There is some artfulness to this, yet what also emerge are a series of problems that threaten the coherence of the book’s goal of reclaiming “fun as an important philosophical concept for making sense of play and games” (p. 4).

中文翻译:

书评:乐趣、品味和游戏:空闲、非生产性和其他好玩的美学

Fun, Taste and Games是麻省理工学院“Playful Thinking”系列的一部分,该系列包含可放入外套口袋的简短辩论书籍。尽管本书自始至终采用了一种随意、欢快的语气,但它也开始超越单纯的挑衅,这些挑衅可能会破坏我们对“乐趣”的传统观念:作者雄心勃勃地尝试推进“乐趣”的理论解释等。 。” 他们主要在本书的第一季度(“寻找乐趣”)中这样做。15 个简短的章节中的每一章都相当于独立阅读的小插曲,这些小插曲对应着这一总体理论。这其中有一些巧妙之处,但也出现了一系列问题,这些问题威胁到本书将“乐趣作为理解游戏和游戏意义的重要哲学概念”这一目标的一致性(第 4 页)。
更新日期:2022-06-11
down
wechat
bug