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Normalizing player surveillance through video game infographics
New Media & Society ( IF 4.5 ) Pub Date : 2022-06-08 , DOI: 10.1177/14614448221097889
Jan Švelch 1
Affiliation  

As video game production is becoming increasingly data-driven, player surveillance shapes the everyday realities of users and developers. Remote online tracking and the resulting optimization and governance of in-game activity subscribe to the Big Data methodology as a way of accounting for entire player populations. By design, player surveillance serves the interests of developers and publishers, who have exclusive access to this proprietary data. Yet, discursively, these parties attempt to present surveillance as a mutually beneficial endeavor aimed at improving video games. A part of this strategy is the video game industry’s selective information disclosure, which I explore empirically on the example of telemetry infographics. Based on a thematic analysis of 200 infographics from 127 games, I show how publicly disseminated infographics contribute to the normalization of player surveillance by presenting it as a source of harmless trivia to be collected and shared by fans and the specialized press.



中文翻译:

通过视频游戏信息图表规范玩家监控

随着视频游戏制作越来越受数据驱动,玩家监控塑造了用户和开发者的日常现实。远程在线跟踪以及由此产生的游戏内活动优化和治理都采用大数据方法作为计算整个玩家群体的一种方式。按照设计,玩家监控服务于开发者和发行商的利益,他们可以独家访问这些专有数据。然而,散漫地说,这些各方试图将监控呈现为旨在改善视频游戏的互惠互利的努力。该策略的一部分是视频游戏行业的选择性信息披露,我以遥测信息图表为例进行了实证研究。基于对 127 款游戏的 200 张信息图表的专题分析,

更新日期:2022-06-08
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