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A Motivation Analysis of Video Game Microstreamers: “Finding My People and Myself” on YouTube and Twitch
Journal of Broadcasting & Electronic Media ( IF 2.0 ) Pub Date : 2022-06-14 , DOI: 10.1080/08838151.2022.2086549
Andrew Young 1 , Grant Wiedenfeld 1
Affiliation  

ABSTRACT

Microstreamers broadcast their video game play and commentary to small audiences on YouTube and Twitch. To draw a holistic picture of their motivations, this study conducted semi-structured interviews employing two complementary frameworks. A Uses and Gratifications approach showed that social integrative needs predominate – even personal integrative and affective need satisfaction depend on audience. In parallel, a Self-Determination Theory approach demonstrated satisfaction of three fundamental needs: the autonomy of an artist–entrepreneur; the relatedness of a community leader; and skill competence displayed to an audience. Microstreamers are driven to “find their people” online, where, through performance, they “find themselves” anew.



中文翻译:

视频游戏微流媒体的动机分析:YouTube 和 Twitch 上的“寻找我的人和我自己”

摘要

Microstreamers 在 YouTube 和 Twitch 上向少数观众播放他们的视频游戏和评论。为了全面了解他们的动机,本研究采用两个互补的框架进行了半结构化访谈。使用和满足方法表明,社会综合需求占主导地位——甚至个人综合和情感需求的满足也取决于受众。与此同时,自决理论方法证明了三个基本需求的满足:艺术家-企业家的自主性;社区领袖的相关性;和技能能力展示给观众。Microstreamers 被驱使在网上“寻找他们的人”,通过表演,他们重新“找到自己”。

更新日期:2022-06-14
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