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Art and Anatomy, Part IV: Sculpting Animals in Motion
Sculpture Review ( IF <0.1 ) Pub Date : 2021-11-29 , DOI: 10.1177/07475284211063058
Sandy Scott

Every sculptor knows that it’s challenging to model an animal in motion including walking, running, jumping, or any pose that seems like a blur when observed in nature. Studying skeletons, muscles, waypoints, points of articulation, proportions of a specific species, and understanding Nature’s One Pattern regarding all vertebrates is invaluable knowledge for the sculptor and will initiate an understanding of all quadruped and vertebrate anatomy. The most useful information for the figurative sculptor is the understanding and logic of comparative anatomy. In other words, if you comprehend the anatomy and structure of a horse, the skeleton of all quadrupeds—such as giraffe, moose, muskrat, elephant, dog, and beyond—is logical information you can use in the studio.

中文翻译:

艺术与解剖学,第四部分:雕刻运动中的动物

每个雕塑家都知道,对运动中的动物进行建模是一项挑战,包括行走、奔跑、跳跃或任何在自然界中观察时看似模糊的姿势。研究骨骼、肌肉、航路点、关节点、特定物种的比例,并了解关于所有脊椎动物的自然模式对于雕塑家来说是非常宝贵的知识,并将开始了解所有四足动物和脊椎动物的解剖结构。对具象雕塑家最有用的信息是比较解剖学的理解和逻辑。换句话说,如果您了解马的解剖结构和结构,那么所有四足动物的骨骼(例如长颈鹿、驼鹿、麝鼠、大象、狗等等)都是您可以在工作室中使用的合乎逻辑的信息。
更新日期:2021-11-29
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