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Reading the Simultaneous Motion and Reality Bending Concepts through Doctor Strange
CINEJ Cinema Journal ( IF 0.2 ) Pub Date : 2021-12-14 , DOI: 10.5195/cinej.2021.301
Gülşah Uner , Ebru Erdogan

In order to exemplify the interaction between architecture and science fiction films, Doctor Strange (2016), one of today's cinema examples, was chosen because of that the special effects created in computer environment by transferring the dreams to the film have a surrealist effect on the film; of the fantastic spaces that arise with the deformation of real places become the main character of the film; of foreseeing a different future in terms of architecture. Within the scope of the study, the film was read through the changes of time and space of the concepts of “reality bending” and “simultaneous motion”. As a result of the readings on these concepts, the relationship of cinema with architecture has gained a different dimension, and it has been seen that this film can create a fantastic perspective and inspiration to the designers about the future deconstructivist buildings.  

中文翻译:

通过奇异博士阅读同时运动和现实弯曲的概念

为了体现建筑与科幻电影之间的互动,《奇异博士》(2016)是当今电影的典范之一,因为在计算机环境中通过将梦想转移到电影中创造的特殊效果对电影具有超现实主义的效果。电影; 随着真实场所的变形而出现的奇幻空间成为影片的主角;在建筑方面预见不同的未来。在研究范围内,通过“现实弯曲”和“同时运动”的概念时空变化来解读影片。由于对这些概念的解读,电影与建筑的关系获得了不同的维度,  
更新日期:2021-12-14
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