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ENHANCING ACCESSIBILITY TO CULTURAL HERITAGE THROUGH DIGITAL CONTENT AND VIRTUAL REALITY: A CASE STUDY OF THE SARMIZEGETUSA REGIA UNESCO SITE
Journal of Ancient History and Archaeology ( IF 0.4 ) Pub Date : 2020-09-30 , DOI: 10.14795/j.v7i3.561
Radu Comes , Călin Neamțu , Zsolt Levente Buna , Ștefan Bodi , Daniela Popescu , Vasile Tompa , Rareș Ghinea , Liliana Mateescu-Suciu

The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technologies and tools from various domains such as engineering (3D scanning), gaming industry (VR headsets), digital marketing (interactive screens) to create interactive exhibitions. These tools can be paired with classical cultural heritage exhibition methods to attract, engage and support end-users more efficiently and effectively by creating unprecedented interactive. For this endeavor more than 560 artifacts have been digitized, the monuments and the fortress have been digitally reconstructed and integrated in digital applications that were combined with classical museum exhibition methods. By doing so, the paper also brings contributions concerning the methodologies used for deploying state of the art scanning and digitizing technologies. The main motivation was to bring classic exhibition techniques to modern times and to attract the young audiences to museums, thus identifying how they can be more engaged, involved and educated within the mixed museum spaces.

中文翻译:

通过数字内容和虚拟现实增强对文化遗产的可及性:以 SARMIZEGETUSA REGIA UNESCO 网站为例

随着最近的技术发展,以数字方式记录文化遗产的过程已经出现。使用数字设备推广文化遗产的直接后果之一是教育最终用户并超出他们对文化遗产资产互动和参与的最初期望。科技鼓励和激发创造力;因此,文化遗产领域必须使用来自工程(3D扫描)、游戏行业(VR耳机)、数字营销(交互式屏幕)等各个领域的技术和工具来创建交互式展览。这些工具可以与经典的文化遗产展示方法相结合,通过创造前所未有的互动,更有效地吸引、吸引和支持最终用户。为此,超过 560 件文物已被数字化,纪念碑和堡垒已被数字化重建并集成到与经典博物馆展览方法相结合的数字应用程序中。通过这样做,本文还对用于部署最先进的扫描和数字化技术的方法做出了贡献。主要动机是将经典的展览技术带入现代,并吸引年轻观众参观博物馆,从而确定他们如何在混合的博物馆空间中更多地参与、参与和接受教育。该文件还就用于部署最先进的扫描和数字化技术的方法提出了意见。主要动机是将经典的展览技术带入现代,并吸引年轻观众参观博物馆,从而确定他们如何在混合的博物馆空间中更多地参与、参与和接受教育。该文件还就用于部署最先进的扫描和数字化技术的方法提出了意见。主要动机是将经典的展览技术带入现代,并吸引年轻观众参观博物馆,从而确定他们如何在混合的博物馆空间中更多地参与、参与和接受教育。
更新日期:2020-09-30
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