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‘An Element of Perfection’: The Transductive Art of Robert Mallary
Arts ( IF 0.3 ) Pub Date : 2022-04-06 , DOI: 10.3390/arts11020050
Catherine Mason

In 1969, American artist Robert Mallary (1917–1997) coined the term ‘transductive art’ to describe an approach to art based on the notion of receiving energy from one system and retransmitting it, often in a different form, to another. Long before the realm of techno-art became a recognizable construct, Mallary was interested in a system of relationships, seeking in his words, ‘an element of perfection’ in combinations of materials and technologies to make ‘a beautiful whole’. From his experiments with the Mexican Muralists to assemblage and Neo-Dada sculpture, and finally, his synergistic relationship with the computer, Mallary’s work addressed the place of the human in a technological world. He instigated one of the first American computer art curriculums within a fine art department, developing early examples of software created by artists for use by artists. His espousal of the digital to become a ‘Supermedium’, led him to conceptualise a ‘spatial-synesthetic art’, a multi-media immersive environment combining three-dimensional projected visual elements, motion, and sound. Although unrealised, this system anticipated future VR/virtual reality developments such as the ‘Cave Automatic Virtual Environment’ (CAVE™) system developed at the University of Illinois, Chicago, in 1992. The current review will therefore argue, by example, that Mallary deserves a prominent position in the history of techno-art, and by virtue of both the several emerging influences he had the insight to recognise and bring together and his numerous subsequent contributions as simultaneously an artist, a theorist, and an educator.

中文翻译:

“完美元素”:罗伯特·马拉里的转导艺术

1969 年,美国艺术家罗伯特·马拉里 (Robert Mallary) (1917-1997) 创造了“转导艺术”一词来描述一种基于从一个系统接收能量并将其重新传输(通常以不同的形式)到另一个系统的概念的艺术方法。早在技术艺术领域成为一个可识别的结构之前,马拉里就对关系系统感兴趣,用他的话来说,寻求材料和技术组合的“完美元素”,以打造“一个美丽的整体”。从他对墨西哥壁画家的实验到组合和新达达雕塑,最后,他与计算机的协同关系,马拉里的作品解决了人类在技术世界中的位置。他在美术系发起了美国最早的计算机艺术课程之一,开发由艺术家创建供艺术家使用的早期软件示例。他对数字成为“超媒体”的拥护使他将“空间联觉艺术”概念化,这是一种结合了三维投影视觉元素、运动和声音的多媒体沉浸式环境。尽管尚未实现,但该系统预测了未来 VR/虚拟现实的发展,例如 1992 年伊利诺伊大学芝加哥分校开发的“洞穴自动虚拟环境”(CAVE™) 系统。因此,当前的评论将举例说明,Mallary他在技术艺术史上应有一个突出的地位,并且凭借他有洞察力认识和汇集的几种新兴影响,以及他作为艺术家、理论家和教育家的众多后续贡献。他对数字成为“超媒体”的拥护使他将“空间联觉艺术”概念化,这是一种结合了三维投影视觉元素、运动和声音的多媒体沉浸式环境。尽管尚未实现,但该系统预测了未来 VR/虚拟现实的发展,例如 1992 年伊利诺伊大学芝加哥分校开发的“洞穴自动虚拟环境”(CAVE™) 系统。因此,当前的评论将举例说明,Mallary他在技术艺术史上应有一个突出的地位,并且凭借他有洞察力认识和汇集的几种新兴影响,以及他作为艺术家、理论家和教育家的众多后续贡献。他对数字成为“超媒体”的拥护使他将“空间联觉艺术”概念化,这是一种结合了三维投影视觉元素、运动和声音的多媒体沉浸式环境。尽管尚未实现,但该系统预测了未来 VR/虚拟现实的发展,例如 1992 年伊利诺伊大学芝加哥分校开发的“洞穴自动虚拟环境”(CAVE™) 系统。因此,当前的评论将举例说明,Mallary他在技术艺术史上应有一个突出的地位,并且凭借他有洞察力认识和汇集的几种新兴影响,以及他作为艺术家、理论家和教育家的众多后续贡献。结合了三维投影视觉元素、运动和声音的多媒体沉浸式环境。尽管尚未实现,但该系统预测了未来 VR/虚拟现实的发展,例如 1992 年伊利诺伊大学芝加哥分校开发的“洞穴自动虚拟环境”(CAVE™) 系统。因此,当前的评论将举例说明,Mallary他在技术艺术史上应有一个突出的地位,并且凭借他有洞察力认识和汇集的几种新兴影响,以及他作为艺术家、理论家和教育家的众多后续贡献。结合了三维投影视觉元素、运动和声音的多媒体沉浸式环境。尽管尚未实现,但该系统预测了未来 VR/虚拟现实的发展,例如 1992 年伊利诺伊大学芝加哥分校开发的“洞穴自动虚拟环境”(CAVE™) 系统。因此,当前的评论将举例说明,Mallary他在技术艺术史上应有一个突出的地位,并且凭借他有洞察力认识和汇集的几种新兴影响,以及他作为艺术家、理论家和教育家的众多后续贡献。
更新日期:2022-04-06
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