当前位置: X-MOL 学术Dev. Sci. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Visual context processing and its development in gamers and non-gamers
Developmental Science ( IF 3.1 ) Pub Date : 2022-04-10 , DOI: 10.1111/desc.13268
Bahtım Kütük 1 , Aslı Aslan 2 , Ali Aytemur 3
Affiliation  

Visual context processing was investigated in both action video game players and nonplayers using the Ebbinghaus illusion task (N = 312, 39.4% female) in a cross-sectional study design. When presented in context, players showed markedly poorer target size discrimination accuracy compared with nonplayers in the 6-, 7-, 8-, and 9-years old age groups, but this difference was reduced in 10-years old group and diminished in adults. When presented in isolation (no-context), the two groups displayed similar performance in all age groups. Furthermore, nonplayers (linear) and players (bell curve) showed profoundly different age-related differences in context processing. These findings provide evidence that players might have enhanced perceptual bias to process visual context in the transition from early childhood to early adolescence, and the differences between the two groups start at early ages and continue with distinct developmental profiles.

中文翻译:

视觉上下文处理及其在游戏玩家和非游戏玩家中的发展

使用艾宾浩斯错觉任务(N = 312,39.4% 女性)在横断面研究设计中。在上下文中呈现时,与 6 岁、7 岁、8 岁和 9 岁年龄组的非玩家相比,玩家的目标大小辨别准确度明显较差,但这种差异在 10 岁组和成人组中都减小了. 当孤立地(无背景)呈现时,这两个群体在所有年龄组中都表现出相似的表现。此外,非玩家(线性)和玩家(钟形曲线)在情境处理方面表现出与年龄相关的截然不同的差异。这些发现提供的证据表明,玩家可能在从幼儿期到青春期早期的过渡过程中增强了处理视觉环境的知觉偏见,并且两组之间的差异始于早期,并以不同的发展概况继续存在。
更新日期:2022-04-10
down
wechat
bug