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Using Virtual Reality to Systematically Examine Impacts of Noise and Visual Clutter on Message Elaboration and Cognitive Capacity
Cyberpsychology, Behavior, and Social Networking ( IF 4.2 ) Pub Date : 2022-04-12 , DOI: 10.1089/cyber.2021.0006
Jun Rong Jeffrey Neo 1 , Mardelle McCuskey Shepley 1 , Andrea Stevenson Won 2
Affiliation  

This study used virtual reality to examine how environmental attributes interact with health communication to influence psychiatric help-seeking behavior, using the example of a subway station. We used a 2 × 2 factorial design crossing two noise conditions (high noise [75 dB] or low noise [30 dB]) and two visual clutter conditions (low clutter [a tidy trash can and orderly construction materials] or high clutter [scattered trash and construction materials]). We found that participants in the high (vs. low) visual clutter condition reported lower cognitive capacity levels, and there was a significant correlation between cognitive capacity and message elaboration. However, we found no effects of noise conditions. Serving as a proof-of-concept study to investigate the contexts in which environmental stressors may influence information processing, this study contributes to the field of health communication environmental design research.

中文翻译:

使用虚拟现实系统地检查噪声和视觉杂波对消息阐述和认知能力的影响

本研究以地铁站为例,使用虚拟现实来检验环境属性如何与健康沟通相互作用,从而影响心理求助行为。我们使用了 2 × 2 因子设计,跨越了两个噪声条件(高噪声 [75 dB] 或低噪声 [30 dB])和两个视觉杂波条件(低杂波 [一个整洁的垃圾桶和有序的建筑材料] 或高杂波 [分散垃圾和建筑材料])。我们发现,处于高(与低)视觉混乱状态的参与者报告的认知能力水平较低,并且认知能力与信息阐述之间存在显着相关性。但是,我们没有发现噪声条件的影响。作为一项概念验证研究,调查环境压力源可能影响信息处理的环境,
更新日期:2022-04-12
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