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Type of active video-games training does not impact the effect on balance and agility in children with and without developmental coordination disorder: A randomized comparator-controlled trial
Applied Neuropsychology: Child ( IF 1.4 ) Pub Date : 2022-01-30 , DOI: 10.1080/21622965.2022.2030740
Lemke Dorothee Jelsma 1 , Jorge Lopes Cavalcante Neto 2 , Bouwien Smits-Engelsman 3 , Tatiane Targino Gomes Draghi 4 , Liz Araújo Rohr 4 , Eloisa Tudella 4
Affiliation  

Abstract

Aim

To compare the effect of the Nintendo Wii-Fit and Xbox Kinect on motor performance and to assess differential effects in children with Developmental Coordination Disorder (DCD) and typical development (TD).

Method

In an assessor-blinded randomized comparator-controlled design, 68 participants (34 DCD and 34 TD) aged 7–10 years, were randomly assigned to train on one of two devices (34 Wii-Fit; 34 Xbox Kinect).

Results

Repeated measure ANOVA revealed a significant main effect of time on balance and agility variables (MABC-2, Wii Yoga stance, PERF-FIT side-hop, PERF-FIT ladder-stepping; all p ≤ 0.02), but not on running variables (BOT2-sprint, 10 × 5 m sprint and PERF-FIT ladder running; p > 0.05). No significant interactions were observed, indicating similar changes on both devices. Overall, 35% of the TD children and 76% of the children with DCD improved on one or more of the outcomes beyond the smallest detectable difference. However, at the individual level, larger differences in improvement were found in the Kinect group compared to the Wii between TD and DCD groups.

Conclusion

Both Wii-Fit and Kinect devices can be used to train with similar results on motor performance. An important percentage (76%) of children with DCD improved on at least one motor task after training.



中文翻译:

积极的视频游戏训练类型不会影响患有和未患有发育性协调障碍的儿童的平衡和敏捷性:一项随机比较对照试验

摘要

目的

比较任天堂 Wii-Fit 和 Xbox Kinect 对运动表现的影响,并评估对发育协调障碍 (DCD) 和典型发育 (TD) 儿童的不同影响。

方法

在评估员设盲的随机对照设计中,68 名年龄在 7-10 岁的参与者(34 名 DCD 和 34 名 TD)被随机分配到两种设备之一(34 名 Wii-Fit;34 名 Xbox Kinect)上进行训练。

结果

重复测量方差分析显示时间对平衡和敏捷性变量(MABC-2、Wii 瑜伽姿势、PERF-FIT 侧跳、PERF-FIT 阶梯步进;所有p  ≤ 0.02)有显着的主要影响,但对运行变量没有影响( BOT2 冲刺、10 × 5 米冲刺和 PERF-FIT 阶梯跑;p  > 0.05)。没有观察到明显的相互作用,表明两种设备上的变化相似。总体而言,35% 的 TD 儿童和 76% 的 DCD 儿童在一项或多项结果上的改善超出了可检测到的最小差异。然而,在个人层面上,与 Wii 相比,Kinect 组在 TD 和 DCD 组之间的改进差异更大。

结论

Wii-Fit 和 Kinect 设备都可用于训练,在电机性能方面具有相似的结果。很大比例 (76%) 的 DCD 儿童在训练后至少在一项运动任务上有所改善。

更新日期:2022-01-30
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