当前位置: X-MOL 学术Digital Library Perspectives › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Toward a definition of digital object reuse
Digital Library Perspectives ( IF 1.1 ) Pub Date : 2022-01-17 , DOI: 10.1108/dlp-06-2021-0044
Ayla Stein Kenfield 1 , Liz Woolcott 2 , Santi Thompson 3 , Elizabeth Joan Kelly 4 , Ali Shiri 5 , Caroline Muglia 6 , Kinza Masood 7 , Joyce Chapman 8 , Derrick Jefferson 9 , Myrna E. Morales 10
Affiliation  

Purpose

The purpose of this paper is to present conceptual definitions for digital object use and reuse. Typically, assessment of digital repository content struggles to go beyond traditional usage metrics such as clicks, views or downloads. This is problematic for galleries, libraries, archives, museums and repositories (GLAMR) practitioners because use assessment does not tell a nuanced story of how users engage with digital content and objects.

Design/methodology/approach

This paper reviews prior research and literature aimed at defining use and reuse of digital content in GLAMR contexts and builds off of this group’s previous research to devise a new model for defining use and reuse called the use-reuse matrix.

Findings

This paper presents the use-reuse matrix, which visually represents eight categories and numerous examples of use and reuse. Additionally, the paper explores the concept of “permeability” and its bearing on the matrix. It concludes with the next steps for future research and application in the development of the Digital Content Reuse Assessment Framework Toolkit (D-CRAFT).

Practical implications

The authors developed this model and definitions to inform D-CRAFT, an Institute of Museum and Library Services National Leadership Grant project. This toolkit is being developed to help practitioners assess reuse at their own institutions.

Originality/value

To the best of the authors’ knowledge, this paper is one of the first to propose distinct definitions that describe and differentiate between digital object use and reuse in the context of assessing digital collections and data.



中文翻译:

迈向数字对象重用的定义

目的

本文的目的是提出数字对象使用和重用的概念定义。通常,对数字存储库内容的评估难以超越传统的使用指标,例如点击、查看或下载。这对画廊、图书馆、档案馆、博物馆和存储库 (GLAMR) 从业者来说是个问题,因为使用评估并不能讲述用户如何与数字内容和对象互动的细致入微的故事。

设计/方法/方法

本文回顾了旨在定义 GLAMR 上下文中数字内容的使用和重用的先前研究和文献,并在该小组以前的研究的基础上设计了一种新的模型来定义使用和重用,称为使用-重用矩阵。

发现

本文介绍了使用-重用矩阵,它直观地表示了八个类别和大量使用和重用的示例。此外,本文探讨了“渗透性”的概念及其对基质的影响。它总结了数字内容重用评估框架工具包 (D-CRAFT) 开发中未来研究和应用的下一步。

实际影响

作者开发了这个模型和定义,以告知博物馆和图书馆服务研究所国家领导资助项目 D-CRAFT。正在开发此工具包以帮助从业者评估他们自己机构的重用。

原创性/价值

据作者所知,本文是最早提出不同定义的论文之一,这些定义在评估数字馆藏和数据的背景下描述和区分数字对象的使用和重用。

更新日期:2022-01-17
down
wechat
bug