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Examining various risk factors as the predictors of gifted and non-gifted high school students’ online game addiction
Computers & Education ( IF 8.9 ) Pub Date : 2021-11-09 , DOI: 10.1016/j.compedu.2021.104378
Hatice Yildiz Durak 1 , Esra KIDIMAN DEMİRHAN 2 , Mahmut Citil 3
Affiliation  

This study aims to determine the risk factors that predict online game addiction of gifted and non-gifted high school students. The causal comparison research model was used in this study. The study group consists of 245 high school students, 113 gifted and 132 non-gifted. Personal information form and 4 different scales were used to collect the data. Multinominal logistic regression analysis was used to examine which factors are important in distinguishing online gaming behavior categories from each other and which factors are risky. According to the research results, the variables of appearance, competition, and virtue, which are the dimensions of gender, general academic point average, the most preferred online game type variables, have effects on the online game addiction of gifted students. In addition, it was observed that being a woman and virtue reduce the possibility of being moderately addicted to online games, while competition increased. It was determined that appearance value perception increases the probability of being a high-level online game addict. Appearance, competition, and academic competency variables from the most preferred online game type variables, contingencies of self-worth dimensions affect the addiction of non-gifted high school students to play online games. The preference for multi-user and social media games increases the likelihood of being moderately addicted to online games. It was determined that appearance and competitive value perception increase the probability of being addicted to high-level online games, and academic competency decreases. The results of the study will shed light on school-based prevention studies in terms of determining the distinguishing factors for gifted and non-gifted high school students’ online game playing behaviors.



中文翻译:

检查各种风险因素作为天才和非天才高中生网络游戏成瘾的预测因素

本研究旨在确定预测天才和非天才高中生网络游戏成瘾的风险因素。本研究采用因果比较研究模型。学习小组由 245 名高中生组成,其中有 113 名有天赋,132 名没有天赋。使用个人信息表和4个不同的量表来收集数据。多项逻辑回归分析用于检查哪些因素在区分在线游戏行为类别方面很重要,哪些因素是有风险的。研究结果表明,外表、竞争和美德变量作为最偏爱网络游戏类型变量的性别维度、一般学分平均分,对天才学生的网络游戏成瘾有影响。此外,据观察,女性和美德降低了对网络游戏中度沉迷的可能性,而竞争则增加了。确定外观价值感知增加了成为高级网络游戏瘾君子的概率。外貌、竞争、学业能力变量从最偏爱的网络游戏类型变量、自我价值维度的偶然性影响非天才高中生玩网络游戏的成瘾性。对多用户和社交媒体游戏的偏好增加了对网络游戏中度上瘾的可能性。确定了外表和竞争价值感知增加了沉迷于高级网络游戏的可能性,并且学术能力下降。

更新日期:2021-11-10
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