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Practical steps for an effective virtual reality course integration
College & Undergraduate Libraries ( IF 0.6 ) Pub Date : 2021-10-05 , DOI: 10.1080/10691316.2021.1923603
Matt Cook 1 , Zack Lischer-Katz 2
Affiliation  

Abstract

Today’s virtual reality (VR) technologies enable students to traverse immersive learning environments populated with highly engaging course content that closely resembles real-world artifacts and sites, scientific specimens, and otherwise inaccessible training scenarios. The relative affordability of the latest generation of VR hardware has further increased the uptake of VR across academic, but careful consideration must be given to how the technology is deployed for classroom use. This paper draws on a range published research literature, and the authors’ experiences implementing VR in an academic library, to present guidelines and case studies that can be used by library practitioners to craft effective VR course assignments.



中文翻译:

有效整合虚拟现实课程的实际步骤

摘要

当今的虚拟现实 (VR) 技术使学生能够穿越沉浸式学习环境,其中充满了极具吸引力的课程内容,这些内容与现实世界的人工制品和站点、科学标本以及其他无法访问的培训场景非常相似。最新一代 VR 硬件的相对可负担性进一步增加了 VR 在学术界的应用,但必须仔细考虑如何将技术部署到课堂使用。本文借鉴了一系列已发表的研究文献,以及作者在学术图书馆中实施 VR 的经验,提出了可供图书馆从业人员用来制定有效的 VR 课程作业的指南和案例研究。

更新日期:2021-11-08
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