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A Case Study Evaluating Youth Acceptability of Using the Connect – a Sexuality Education Game-Based Learning Program
American Journal of Sexuality Education ( IF 1.2 ) Pub Date : 2021-09-19 , DOI: 10.1080/15546128.2021.1971128
Christi H. Esquivel 1 , Kelly L. Wilson 1 , Whitney R. Garney 1 , Elisa Beth McNeill 1 , Darcy Jones McMaughan 2 , Sydney Brown 1 , Taylor Graves-Boswell 1
Affiliation  

Abstract

Game-based learning offers an interactive and effective way to teach health content and skills. This article discusses feasibility testing of Using the Connect (UTC), an innovative, game-based sexuality education program to evaluate its acceptability among youth. Utilizing mixed methods in a single case study design, qualitative and quantitative data was collected from youth (surveys, facilitated discussions, and observations). Qualitative data triangulated quantitative findings that youth liked the program design, felt the games and content were relatable, and learned knowledge and skills around adolescent development, accessing information, communication, and making healthy decisions through playing the games. Overall, UTC was highly acceptable to the youth; they had fun and learned information and skills. Not only would most participants recommend the program to friends, all reported they would participate in the program again and use the information they learned in the future.



中文翻译:

评估青少年使用 Connect 的可接受性的案例研究——基于游戏的性教育学习计划

摘要

基于游戏的学习提供了一种互动和有效的方式来教授健康内容和技能。本文讨论了Using the Connect (UTC) 的可行性测试,这是一种创新的、基于游戏的性教育计划,用于评估其在青少年中的可接受性。在单一案例研究设计中使用混合方法,从青年中收集定性和定量数据(调查、促进讨论和观察)。定性数据对青少年喜欢项目设计、认为游戏和内容相关、学习有关青少年发展、获取信息、交流和通过玩游戏做出健康决策的知识和技能的定量结果进行三角测量。总体而言,UTC很受年轻人欢迎;他们玩得很开心,学到了信息和技能。大多数参与者不仅会向朋友推荐该计划,而且所有人都表示他们会再次参加该计划并在将来使用他们学到的信息。

更新日期:2021-09-19
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