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Myopic Bike and Say Hi: Games for Empathizing with Myopic Users
arXiv - CS - Human-Computer Interaction Pub Date : 2021-09-11 , DOI: arxiv-2109.05292
Xiang Li, Xiaohang Tang, Xin Tong, Rakesh Patibanda, Florian 'Floyd' Mueller, Hai-Ning Liang

Myopia is an eye condition that makes it difficult for people to focus on faraway objects. It has become one of the most serious eye conditions worldwide and negatively impacts the quality of life of those who suffer from it. Although myopia is prevalent, many non-myopic people have misconceptions about it and encounter challenges empathizing with myopia situations and those who suffer from it. In this research, we developed two virtual reality (VR) games, (1) Myopic Bike and (2) Say Hi, to provide a means for the non-myopic population to experience the frustration and difficulties of myopic people. Our two games simulate two inconvenient daily life scenarios (riding a bicycle and greeting someone on the street) that myopic people encounter when not wearing glasses. We evaluated four participants' game experiences through questionnaires and semi-structured interviews. Overall, our two VR games can create an engaging and non-judgmental experience for the non-myopic population to better understand and empathize with those who suffer from myopia.

中文翻译:

近视自行车和打招呼:与近视用户产生共鸣的游戏

近视是一种眼睛状况,使人们难以将注意力集中在远处的物体上。它已成为世界范围内最严重的眼部疾病之一,并对患者的生活质量产生负面影响。尽管近视很普遍,但许多非近视的人对它有误解,并在同情近视情况和近视患者时遇到挑战。在这项研究中,我们开发了两款虚拟现实 (VR) 游戏,(1) 近视自行车和 (2) Say Hi,为非近视人群提供一种体验近视人群的挫折和困难的方式。我们的两款游戏模拟了近视者不戴眼镜时遇到的两种不方便的日常生活场景(骑自行车和街上打招呼)。我们评估了四位参与者的 通过问卷和半结构化访谈获得游戏体验。总的来说,我们的两款 VR 游戏可以为非近视人群创造一种引人入胜的非评判性体验,以更好地理解和同情近视患者。
更新日期:2021-09-14
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