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A Novel Integrated Information Processing Model of Presence
PRESENCE: Virtual and Augmented Reality ( IF 0.7 ) Pub Date : 2021-07-29 , DOI: 10.1162/pres_a_00336
Maxine Berthiaume 1 , Giulia Corno 2 , Kevin Nolet 3 , Stéphane Bouchard 4
Affiliation  

The objective of this article is to conduct a narrative literature review on multisensory integration and propose a novel information processing model of presence in virtual reality (VR). The first half of the article introduces basic multisensory integration (implicit information processing) and the integration of coherent stimuli (explicit information processing) in the physical environment, offering an explanation for people's reactions during VR immersions and is an important component of our model. To help clarify these concepts, examples are provided. The second half of the article addresses multisensory integration in VR. Three models in the literature examine the role that multisensory integration plays in inducing various perceptual illusions and the relationship between embodiment and presence in VR. However, they do not relate specifically to presence and multisensory integration. We propose a novel model of presence using elements of these models and suggest that implicit and explicit information processing lead to presence. We refer to presence as a perceptual illusion that includes a plausibility illusion (the feeling that the scenario in the virtual environment is actually occurring) and a place illusion (the feeling of being in the place depicted in the virtual environment), based on efficient and congruent multisensory integration.



中文翻译:

一种新颖的综合信息处理模型

本文的目的是对多感官整合进行叙述性文献综述,并提出一种新的虚拟现实 (VR) 中存在的信息处理模型。文章的前半部分介绍了物理环境中基本的多感官整合(隐式信息处理)和相干刺激的整合(显式信息处理),为人们在 VR 沉浸过程中的反应提供了解释,是我们模型的重要组成部分。为了帮助澄清这些概念,提供了示例。文章的后半部分讨论了 VR 中的多感官集成。文献中的三个模型研究了多感官整合在诱发各种感知错觉中的作用以及 VR 中体现和存在之间的关系。然而,它们与临场感和多感官整合没有特别的关系。我们使用这些模型的元素提出了一种新颖的存在模型,并建议隐式和显式信息处理导致存在。我们将在场称为感知错觉,包括似是而非的错觉(虚拟环境中的场景实际发生的感觉)和场所错觉(在虚拟环境中描绘的地方的感觉),基于高效和一致的多感官整合。

更新日期:2021-09-12
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