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StripBrush: A Constraint-Relaxed 3D Brush Reduces Physical Effort and Enhances the Quality of Spatial Drawing
arXiv - CS - Human-Computer Interaction Pub Date : 2021-09-08 , DOI: arxiv-2109.03845 Enrique RosalesUniversity of British ColumbiaUniversidad Panamericana, Jafet RodriguezUniversidad Panamericana, Chrystiano AraújoUniversity of British Columbia, Nicholas ViningUniversity of British ColumbiaNVIDIA, Dongwook YoonUniversity of British Columbia, Alla ShefferUniversity of British Columbia
arXiv - CS - Human-Computer Interaction Pub Date : 2021-09-08 , DOI: arxiv-2109.03845 Enrique RosalesUniversity of British ColumbiaUniversidad Panamericana, Jafet RodriguezUniversidad Panamericana, Chrystiano AraújoUniversity of British Columbia, Nicholas ViningUniversity of British ColumbiaNVIDIA, Dongwook YoonUniversity of British Columbia, Alla ShefferUniversity of British Columbia
Spatial drawing using ruled-surface brush strokes is a popular mode of
content creation in immersive VR, yet little is known about the usability of
existing spatial drawing interfaces or potential improvements. We address these
questions in a three-phase study. (1) Our exploratory need-finding study (N=8)
indicates that popular spatial brushes require users to perform large wrist
motions, causing physical strain. We speculate that this is partly due to
constraining users to align their 3D controllers with their intended stroke
normal orientation. (2) We designed and implemented a new brush interface that
significantly reduces the physical effort and wrist motion involved in VR
drawing, with the additional benefit of increasing drawing accuracy. We achieve
this by relaxing the normal alignment constraints, allowing users to control
stroke rulings, and estimating normals from them instead. (3) Our comparative
evaluation of StripBrush (N=17) against the traditional brush shows that
StripBrush requires significantly less physical effort and allows users to more
accurately depict their intended shapes while offering competitive ease-of-use
and speed.
中文翻译:
StripBrush:一种约束放松的 3D 画笔,可减少体力并提高空间绘图质量
使用直纹表面笔触进行空间绘制是沉浸式 VR 中一种流行的内容创建模式,但对现有空间绘制界面的可用性或潜在改进知之甚少。我们在三阶段研究中解决了这些问题。(1) 我们的探索性需求发现研究 (N=8) 表明流行的空间画笔需要用户进行大的手腕运动,从而导致身体疲劳。我们推测这部分是由于限制用户将他们的 3D 控制器与他们预期的笔画法线方向对齐。(2) 我们设计并实现了一个新的画笔界面,显着减少了 VR 绘图中涉及的体力和手腕运动,并具有提高绘图准确性的额外好处。我们通过放宽正常对齐约束来实现这一点,允许用户控制笔画规则,并从它们估计法线。(3) 我们对 StripBrush (N=17) 与传统画笔的比较评估表明,StripBrush 需要的体力显着减少,并且允许用户更准确地描绘他们想要的形状,同时提供具有竞争力的易用性和速度。
更新日期:2021-09-10
中文翻译:
StripBrush:一种约束放松的 3D 画笔,可减少体力并提高空间绘图质量
使用直纹表面笔触进行空间绘制是沉浸式 VR 中一种流行的内容创建模式,但对现有空间绘制界面的可用性或潜在改进知之甚少。我们在三阶段研究中解决了这些问题。(1) 我们的探索性需求发现研究 (N=8) 表明流行的空间画笔需要用户进行大的手腕运动,从而导致身体疲劳。我们推测这部分是由于限制用户将他们的 3D 控制器与他们预期的笔画法线方向对齐。(2) 我们设计并实现了一个新的画笔界面,显着减少了 VR 绘图中涉及的体力和手腕运动,并具有提高绘图准确性的额外好处。我们通过放宽正常对齐约束来实现这一点,允许用户控制笔画规则,并从它们估计法线。(3) 我们对 StripBrush (N=17) 与传统画笔的比较评估表明,StripBrush 需要的体力显着减少,并且允许用户更准确地描绘他们想要的形状,同时提供具有竞争力的易用性和速度。