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δ-Greedy t-spanner
Computational Geometry ( IF 0.4 ) Pub Date : 2021-08-08 , DOI: 10.1016/j.comgeo.2021.101807
A. Karim Abu-Affash 1 , Gali Bar-On 2 , Paz Carmi 2
Affiliation  

We introduce a new geometric spanner, δ-Greedy, whose construction is based on a generalization of the known Path-Greedy and Gap-Greedy spanners. The δ-Greedy spanner combines the most desirable properties of geometric spanners both in theory and in practice. More specifically, it has the same theoretical and practical properties as the Path-Greedy spanner: a natural definition, small degree, linear number of edges, low weight, and strong (1+ε)-spanner, for every ε>0. The δ-Greedy algorithm is an improvement over the Path-Greedy algorithm with respect to the number of shortest path queries and hence with respect to its construction time. We show how to construct such a spanner for a set of n points in the plane in O(n2logn) time.

The δ-Greedy spanner has an additional parameter δ, which indicates how close it is to the Path-Greedy spanner on the account of the number of shortest path queries. For δ=t, the output spanner is identical to the Path-Greedy spanner, while the number of shortest path queries is, in practice, linear.

Finally, we show that, for a set of n points placed independently at random in a unit square, the expected construction time of the δ-Greedy algorithm is O(nlogn). Our analysis indicates that the δ-Greedy spanner gives the best results among the known spanners of expected O(nlogn) time for random point sets. Moreover, analysis implies that by setting δ=t, the δ-Greedy algorithm provides a spanner identical to the Path-Greedy spanner in expected O(nlogn) time.



中文翻译:

δ-Greedy t-spanner

我们引入了一种新的几何扳手δ - Greedy,其构造基于已知的Path-GreedyGap-Greedy扳手的泛化。该δ -Greedy扳手结合了在理论和实践上的几何扳手最需要的特性。更具体地说,它具有与 Path-Greedy 扳手相同的理论和实践特性:自然定义、小度数、线性边数、低权重和强(1+ε)-扳手,对于每个 ε>0. 该δ -Greedy算法是在路径贪婪算法的改进相对于最短路径查询的数量,因此对于它的施工时间。我们展示了如何为平面中的一组n个点构造这样的扳手(n2日志n) 时间。

δ -Greedy扳手具有附加参数δ,这表明它是对帐户最短路径查询的数量的路径贪婪扳手多么接近。为了δ=,输出生成器与路径贪婪生成器相同,而最短路径查询的数量实际上是线性的。

最后,我们证明,对于在单位正方形中随机独立放置的一组n个点,δ -Greedy 算法的预期构建时间为(n日志n). 我们的分析表明,δ -Greedy 扳手在预期的已知扳手中给出了最好的结果(n日志n)随机点集的时间。此外,分析意味着通过设置δ=, δ -Greedy 算法提供了一个与 Path-Greedy 生成器相同的生成器(n日志n) 时间。

更新日期:2021-08-15
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