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Impressions of the GDMC AI Settlement Generation Challenge in Minecraft
arXiv - CS - Other Computer Science Pub Date : 2021-08-06 , DOI: arxiv-2108.02955
Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Hervé, Mark R Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius

The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper contains a collection of written experiences with this competition, by participants, judges, organizers and advisors. We asked people to reflect both on the artifacts themselves, and on the competition in general. The aim of this paper is to offer a shareable and edited collection of experiences and qualitative feedback - which seem to contain a lot of insights on PCG and computational creativity, but would otherwise be lost once the output of the competition is reduced to scalar performance values. We reflect upon some organizational issues for AI competitions, and discuss the future of the GDMC competition.

中文翻译:

Minecraft GDMC AI 结算生成挑战的印象

GDMC AI 定居点生成挑战赛是一项 PCG 竞赛,内容是生成一种算法,该算法可以为给定的地图创建“有趣的”Minecraft 定居点。本文包含参赛者、评委、组织者和顾问对本次比赛的书面经验收集。我们要求人们反思这些文物本身,以及总体上的竞争。本文的目的是提供一个可共享和编辑的经验和定性反馈集合——它们似乎包含很多关于 PCG 和计算创造力的见解,但一旦竞争的输出减少到标量性能值,就会丢失. 我们反思了一些 AI 竞赛的组织问题,并讨论了 GDMC 竞赛的未来。
更新日期:2021-08-09
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