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Escape Rooms in STEM Teaching and Learning—Prospective Field or Declining Trend? A Literature Review
Education Sciences ( IF 2.5 ) Pub Date : 2021-06-21 , DOI: 10.3390/educsci11060308
Chantal Lathwesen , Nadja Belova

In the last decade, game-based learning has received growing attention in educational contexts in general and science education in particular. A recent game trend, which has also found its way into STEM classrooms, is escape rooms. In this type of game, players have to work through several puzzles to achieve a specific goal (mostly to escape from an actual room). We conducted a systematic literature review to find out whether the “market” for such games is already saturated or if there is still potential for further development. After searching the common databases (ERIC, Web of Science, and Google Scholar, as well as the German database FIS Bildung), we analyzed 93 journal articles, book chapters, and conference papers in English and German from the following domains: chemistry, physics, biology, mathematics, computer science, general science (interdisciplinary), environmental science, and medicine. We selected the ones that targeted a specific educational level (primary, secondary or tertiary education) and were designed for formal educational settings. It transpired that there is a need for more easily adaptable escape rooms as well as for more empirical evidence on their actual effects.

中文翻译:

STEM 教与学中的密室逃脱——前瞻领域还是下降趋势?文献综述

在过去十年中,基于游戏的学习在一般教育尤其是科学教育中受到越来越多的关注。最近的一个游戏趋势,也进入了 STEM 教室,是密室逃脱。在这种类型的游戏中,玩家必须通过几个谜题来实现特定的目标(主要是逃离实际的房间)。我们进行了系统的文献回顾,以了解此类游戏的“市场”是否已经饱和,或者是否仍有进一步发展的潜力。在搜索常用数据库(ERIC、Web of Science 和 Google Scholar,以及德国数据库 FIS Bildung)后,我们分析了以下领域的 93 篇英文和德文期刊文章、书籍章节和会议论文:化学、物理,生物学,数学,计算机科学,普通科学(跨学科)、环境科学和医学。我们选择了针对特定教育水平(小学、中学或高等教育)并专为正规教育环境而设计的课程。事实证明,需要更容易适应的逃生室以及更多关于其实际效果的经验证据。
更新日期:2021-07-27
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