当前位置: X-MOL 学术ACM Trans. Comput. Hum. Interact. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Designing for Youth-Centered Moderation and Community Governance in Minecraft
ACM Transactions on Computer-Human Interaction ( IF 4.8 ) Pub Date : 2021-07-23 , DOI: 10.1145/3450290
Katie Salen Tekinbaş 1 , Krithika Jagannath 1 , Ulrik Lyngs 2 , Petr Slovák 3
Affiliation  

Online settings have been suggested as viable sites for youth to develop social, emotional, and technical skills that can positively shape their behavior online. However, little work has been done to understand how online governance structures might support (or hinder) such learning. Using mixed-methods research, we report findings from a 2-year, in-the-wild study of 8–13 year olds on a custom multiplayer Minecraft server. The two-part study focuses on the design of youth-centered models of community governance drawn from evidence-based offline practices in the prevention and learning sciences. Preliminary results point to a set of socio-technical design approaches shaping player behavior while also supporting youth interest in Minecraft-like online environments. More broadly, the findings suggest an alternative vision of youth’s capacity for ownership and control of mechanisms shaping the culture and climate of their online communities: managing player behavior while challenging current norms around adult control and surveillance of youth activity.

中文翻译:

Minecraft 中以青年为中心的节制和社区治理设计

在线环境已被建议作为青少年发展社交、情感和技术技能的可行网站,这些技能可以积极地塑造他们的在线行为。然而,在了解在线治理结构如何支持(或阻碍)这种学习方面几乎没有做任何工作。使用混合方法研究,我们报告了在自定义多人 Minecraft 服务器上对 8-13 岁儿童进行为期 2 年的野外研究的结果。这项由两部分组成的研究侧重于设计以青年为中心的社区治理模型,该模型取自预防和学习科学中基于证据的离线实践。初步结果指出了一套塑造玩家行为的社会技术设计方法,同时也支持年轻人对类似 Minecraft 的在线环境的兴趣。更广泛地,
更新日期:2021-07-23
down
wechat
bug