当前位置: X-MOL 学术BMJ Open Sport Exerc. Med. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Breaking up prolonged sitting with a 6 min walk improves executive function in women and men esports players: a randomised trial
BMJ Open Sport & Exercise Medicine Pub Date : 2021-07-01 , DOI: 10.1136/bmjsem-2021-001118
Joanne DiFrancisco-Donoghue , Seth E Jenny , Peter C Douris , Sophia Ahmad , Kyle Yuen , Tamzid Hassan , Hillary Gan , Kenney Abraham , Amber Sousa

Objective The effect of prolonged sitting on executive function and performance in competitive esports players are unknown. This study aimed to evaluate executive function following a 6 min bout of walking or rest during prolonged gaming in competitive esports players. Methods 12 men and 9 women completed three separate 2-hour gaming session days assigned in randomised order consisting of a 6 min walk break, 6 min rest break and continuous before and after each session. Postintervention participant exit survey data were also collected. Results The walk condition produced a significantly faster mean solution time (7613.6±3060.5 min, p=0.02) and planning time (5369.0±2802.09, p=0.04) compared with the resting condition (9477±3547.4; 6924±3247.7) and continuous play (8200.0±3031.6; 5862.7±2860.7). The rest condition resulted in the slowest mean solution time (9477.0±3547.4) and planning time (6924.0±3247.7), with the continuous play resulting in a faster mean solution time (8200.1±3031.6) and planning time (5862.7±2860.7) than the rest condition. There was no impact on game performance in any of the conditions. However, over 70% of participants felt that the walk break improved esports performance. Conclusions Reducing sit time and breaking up prolonged sitting have acute and chronic health benefits. This study provides evidence that a 6 min walking break in the middle of 2 hours of gameplay allows gamers to have these health benefits while improving processing speed and executive function. Trial registration number [NCT04674436][1]. Data are available upon reasonable request. [1]: /lookup/external-ref?link_type=CLINTRIALGOV&access_num=NCT04674436&atom=%2Fbmjosem%2F7%2F3%2Fe001118.atom

中文翻译:

步行 6 分钟打破久坐可改善女性和男性电子竞技运动员的执行功能:一项随机试验

目的 长时间坐着对竞技电子竞技运动员的执行功能和表现的影响尚不清楚。本研究旨在评估竞技电子竞技选手在长时间游戏中步行或休息 6 分钟后的执行功能。方法 12 名男性和 9 名女性完成了三个独立的 2 小时游戏时段,这些时段以随机顺序分配,包括 6 分钟步行休息、6 分钟休息时间以及在每次会话前后连续进行。还收集了干预后参与者退出调查数据。结果与休息条件 (9477±3547.4; 6924±3247.7) 和连续游戏相比,步行条件产生了显着更快的平均解决时间 (7613.6±3060.5 min, p=0.02) 和计划时间 (5369.0±2802.09, p=0.04) (8200.0±3031.6;5862.7±2860.7)。休息条件导致最慢的平均求解时间(9477.0±3547.4)和计划时间(6924.0±3247.7),连续播放导致平均求解时间(8200.1±3031.6)和计划时间(5862.7±2860.7)比休息条件。在任何条件下都不会对游戏性能产生影响。然而,超过 70% 的参与者认为步行休息提高了电子竞技性能。结论 减少久坐时间和打破久坐对健康有急性和慢性益处。这项研究提供的证据表明,在 2 小时的游戏过程中进行 6 分钟的步行休息可以让游戏玩家获得这些健康益处,同时提高处理速度和执行功能。试验注册号 [NCT04674436][1]。可应合理要求提供数据。[1]: /lookup/external-ref?link_type=CLINTRIALGOV&
更新日期:2021-07-22
down
wechat
bug