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Virtual reality application influences cognitive load-mediated creativity components and creative performance in engineering design
Journal of Computer Assisted Learning ( IF 5.1 ) Pub Date : 2021-07-21 , DOI: 10.1111/jcal.12588
Yi-Ching Chen, Yu-Shan Chang, Meng-Jung Chuang

Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups quasi-experimental design to examine how VR application influences creativity components and creative performance. A creativity component scale (creative motivation, creative thinking, and professional cognition), a measurement of creative performance, and a cognitive load scale were used to collect data. The study also investigated the ability of VR application to predict creativity components and creative performance, using cognitive load as the mediator. The conclusions are as follows: (1) VR application had marked effects on professional cognition and creative motivation but no effect on creative thinking skills. (2) VR application had marked effects on the novelty and usefulness aspects of creative performance, particularly with respect to usefulness. (3) VR application had marked effects on extraneous and germane cognitive load, but no influence on intrinsic cognitive load, and (4) Both VR application and cognitive load were able to predict creativity components and creative performance. Their abilities to predict creative performance approached an acceptable level. Nevertheless, VR application had no effect on general creative thinking skills; therefore, other teaching strategies are needed to strengthen creative thinking.

中文翻译:

虚拟现实应用影响工程设计中认知负荷介导的创造性成分和创造性表现

虚拟现实 (VR) 可以提升设计性能,但可能会产生高认知负荷并影响创意设计思维。为了检验 VR 应用对认知负荷和工程设计创造力的影响,本研究招募了 81 名八年级学生作为参与者,并采用非等效组准实验设计来检验 VR 应用如何影响创造力成分和创意表现. 创造性成分量表(创造性动机、创造性思维和专业认知)、创造性表现的测量和认知负荷量表被用于收集数据。该研究还调查了 VR 应用程序使用认知负荷作为中介来预测创造力成分和创造力表现的能力。结论如下:(1) VR应用对职业认知和创造动机有显着影响,但对创造性思维能力无影响。(2) VR 应用对创意表现的新颖性和实用性方面有显着影响,特别是在实用性方面。(3) VR 应用对外在和密切的认知负荷有显着影响,但对内在认知负荷没有影响,(4) VR 应用和认知负荷都能够预测创造力成分和创造性表现。他们预测创意表现的能力接近可接受的水平。尽管如此,VR 应用对一般的创造性思维能力没有影响;因此,需要其他教学策略来加强创造性思维。(2) VR 应用对创意表现的新颖性和实用性方面有显着影响,特别是在实用性方面。(3) VR 应用对外在和密切的认知负荷有显着影响,但对内在认知负荷没有影响,(4) VR 应用和认知负荷都能够预测创造力成分和创造性表现。他们预测创意表现的能力接近可接受的水平。尽管如此,VR 应用对一般的创造性思维能力没有影响;因此,需要其他教学策略来加强创造性思维。(2) VR 应用对创意表现的新颖性和实用性方面有显着影响,特别是在实用性方面。(3) VR 应用对外在和密切的认知负荷有显着影响,但对内在认知负荷没有影响,(4) VR 应用和认知负荷都能够预测创造力成分和创造性表现。他们预测创意表现的能力接近可接受的水平。尽管如此,VR 应用对一般的创造性思维能力没有影响;因此,需要其他教学策略来加强创造性思维。但对内在认知负荷没有影响,并且(4)VR 应用和认知负荷都能够预测创造力成分和创造力表现。他们预测创意表现的能力接近可接受的水平。尽管如此,VR 应用对一般的创造性思维能力没有影响;因此,需要其他教学策略来加强创造性思维。但对内在认知负荷没有影响,并且(4)VR 应用和认知负荷都能够预测创造力成分和创造力表现。他们预测创意表现的能力接近可接受的水平。尽管如此,VR 应用对一般的创造性思维能力没有影响;因此,需要其他教学策略来加强创造性思维。
更新日期:2021-07-21
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