当前位置: X-MOL 学术International Journal of Art Therapy › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Using the clay slip game in art therapy: a sensory intervention
International Journal of Art Therapy ( IF 2.3 ) Pub Date : 2020-02-03 , DOI: 10.1080/17454832.2020.1713833
Mordechai (Miki) Klein 1 , Dafna Regev 1, 2 , Sharon Snir 3
Affiliation  

ABSTRACT The goal of the present study was to achieve a better understanding of the experience of playing with slip and the ways in which participants experience the Clay Slip Game and how they perceive the therapeutic qualities of the material, thus including the potential for art therapists to add the Slip Game to their toolbox. Ten experienced qualified art therapists and 48 art therapy students took part. All participants engaged in the Slip Game during the study and reported their experiences in an interview (therapists) or in written personal reflections (students). Data analysis adhered to the principles of Grounded Theory [Charmaz (2006). Constructing grounded theory: A practical guide through qualitative analysis. London: Sage Publications]. The findings indicate that the experience of the Slip Game is mainly a sensory (tactile), playful, pleasant and calming experience of making without the need to produce an end product. The experience is more internal (meditative) and stimulates feelings of regression. The therapeutic qualities of the material, as discussed by the participants, are related to the regressive and sublimative processes afforded by the material, and as a material that enables sensory, behavioural, emotional, and motor regulation. Plain-language summary Art therapy is a type of psychotherapy that uses artistic materials and creative processes in the therapeutic process. Since art materials are the primary tools through which the art therapy processes occur, therapists need to have an in-depth understanding of the art materials they offer to their clients [Moon (2010). Materials & media in art therapy: Critical understandings of diverse artistic vocabularies. New York, NY: Routledge]. Slip is a mixture of water with an additional substance that produces a thick and saline-type paste [De Montmollin (2010). The barbotine game-challenge of creativity. Antwerpen.]. It can be made by diluting and filtering any kind of clay to make it semi-fluid. Playing with slip as a distinct and separate technique was defined as a ‘game’ by Daniel De Montmollin, a ceramicist. De Montmollin created the Slip Game as a way to help people free themselves from internal and external censorship or criticism. The goal of this study was to understand the participants’ experience of the Slip Game and whether they found the process therapeutic. Forty-eight art therapy students and 10 art therapists took part in the study. After engaging in the Slip Game, the art therapists reported their experiences in an interview and the students wrote personal reflections. These were then analysed using Grounded Theory. The findings show that the participants experienced the Slip Game as mainly sensory and reported it was pleasant, calming, playful and tactile, a way of ‘making’ without the need to produce an end product. They also found the experience to be meditative, that it stimulated feelings of regression and felt that engaging with slip also improved behaviour, emotional control and fine hand-movement skills.

中文翻译:

在艺术治疗中使用粘土滑游戏:感官干预

摘要 本研究的目标是更好地了解玩滑的体验、参与者体验粘土滑游戏的方式以及他们如何感知材料的治疗品质,从而包括艺术治疗师的潜力将滑动游戏添加到他们的工具箱中。10 名经验丰富的合格艺术治疗师和 48 名艺术治疗学生参加了。所有参与者在研究期间都参与了滑动游戏,并在采访(治疗师)或书面个人反思(学生)中报告了他们的经历。数据分析遵循扎根理论的原则 [Charmaz (2006)。构建扎根理论:通过定性分析的实用指南。伦敦:Sage 出版物]。研究结果表明,滑动游戏的体验主要是一种感官(触觉)、俏皮、令人愉快和平静的制作体验,而无需生产最终产品。这种体验更内在(冥想)并刺激回归的感觉。正如参与者所讨论的,材料的治疗特性与材料提供的回归和升华过程有关,并且是一种能够调节感官、行为、情绪和运动的材料。通俗易懂的总结 艺术治疗是一种在治疗过程中使用艺术材料和创作过程的心理治疗。由于艺术材料是艺术治疗过程发生的主要工具,治疗师需要深入了解他们提供给客户的艺术材料 [Moon (2010)。艺术治疗中的材料和媒体:对各种艺术词汇的批判性理解。纽约,纽约:劳特利奇]。Slip 是水与其他物质的混合物,可产生浓稠的盐水型糊状物 [De Montmollin (2010)]。Barbotine 游戏-创造力的挑战。安特卫普。]。它可以通过稀释和过滤任何一种粘土制成半流体。陶艺家丹尼尔·德·蒙莫林 (Daniel De Montmollin) 将玩滑作为一种独特且独立的技术定义为“游戏”。De Montmollin 创造了滑动游戏,以帮助人们摆脱内部和外部的审查或批评。这项研究的目的是了解参与者的滑移游戏体验以及他们是否发现该过程具有治疗作用。48 名艺术治疗学生和 10 名艺术治疗师参与了这项研究。在参与了滑动游戏后,艺术治疗师在采访中报告了他们的经历,学生们写下了个人感想。然后使用扎根理论对这些进行分析。调查结果表明,参与者体验滑动游戏的主要是感官,并报告说它令人愉快、平静、有趣和有触觉,是一种无需生产最终产品的“制作”方式。他们还发现这种体验是冥想,它刺激了回归的感觉,并认为滑倒也改善了行为、情绪控制和良好的手部运动技能。
更新日期:2020-02-03
down
wechat
bug