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ERP effects of malicious envy on schadenfreude in gain and loss frames
Frontiers in Human Neuroscience ( IF 2.4 ) Pub Date : 2021-07-12 , DOI: 10.3389/fnhum.2021.663055
Huiyan Lin 1, 2 , Jiafeng Liang 3
Affiliation  

Previous behavioral and neural studies have shown the effects of malicious envy on schadenfreude. However, it is unclear whether these effects are modulated by contextual frames (e.g., gain and loss frames). Thus, the present study aimed to investigate whether behavioral and event-related potential (ERP) effects of malicious envy on schadenfreude were different in gain and loss frames. To address this issue, participants in the present study believed they were playing a monetary game with several other players. In the malicious envy condition, participants won less money than the player in the gain frame and lost more money in the loss frame; in the control condition, both participants and the player gained little money in the gain frame and lost much in the loss frame. Subsequently, participants were informed that the player encountered a misfortune, i.e., gained little in the gain frame and lost much in the loss frame. Results showed that malicious envy increased feelings of schadenfreude and ERP responses when the player encountered a misfortune. Moreover, increased ERP responses by malicious envy occurred at the feedback-related negativity (FRN) and early late positive potential (LPP) time ranges in the gain frame but at the late LPP time range in the loss frame. The findings might suggest that malicious envy affects schadenfreude and corresponding neural activity, whereas the neural effects occur at comparatively early time ranges in the gain frame but at a later time range in the loss frame.

中文翻译:

恶意嫉妒对得失帧幸灾乐祸的 ERP 影响

先前的行为和神经研究表明恶意嫉妒对幸灾乐祸的影响。然而,尚不清楚这些影响是否由上下文帧(例如,增益和丢失帧)调制。因此,本研究旨在调查恶意嫉妒对幸灾乐祸的行为和事件相关电位 (ERP) 影响在增益和损失框架上是否不同。为了解决这个问题,本研究的参与者认为他们正在与其他几个玩家玩货币游戏。在恶意嫉妒的情况下,参与者赢的钱比赢帧的玩家少,输的帧输的钱多;在控制条件下,参与者和玩家都在增益帧中获得很少的钱,而在损失帧中损失很多。随后,参与者被告知玩家遇到了不幸,即在增益帧中获得很少而在损失帧中损失很多。结果表明,当玩家遇到不幸时,恶意嫉妒会增加幸灾乐祸的感觉和 ERP 反应。此外,恶意嫉妒导致的 ERP 响应增加发生在增益帧中的反馈相关负性 (FRN) 和早期晚期正电位 (LPP) 时间范围内,但发生在损失帧中的晚期 LPP 时间范围内。研究结果可能表明恶意嫉妒会影响幸灾乐祸和相应的神经活动,而神经效应发生在增益帧中相对较早的时间范围内,但在损失帧中发生在较晚的时间范围内。结果表明,当玩家遇到不幸时,恶意嫉妒会增加幸灾乐祸的感觉和 ERP 反应。此外,恶意嫉妒导致的 ERP 响应增加发生在增益帧中的反馈相关负性 (FRN) 和早期晚期正电位 (LPP) 时间范围内,但发生在损失帧中的晚期 LPP 时间范围内。研究结果可能表明恶意嫉妒会影响幸灾乐祸和相应的神经活动,而神经效应发生在增益帧中相对较早的时间范围内,但在损失帧中发生在较晚的时间范围内。结果表明,当玩家遇到不幸时,恶意嫉妒会增加幸灾乐祸的感觉和 ERP 反应。此外,恶意嫉妒导致的 ERP 响应增加发生在增益帧中的反馈相关负性 (FRN) 和早期晚期正电位 (LPP) 时间范围内,但发生在损失帧中的晚期 LPP 时间范围内。研究结果可能表明恶意嫉妒会影响幸灾乐祸和相应的神经活动,而神经效应发生在增益帧中相对较早的时间范围内,而在损失帧中发生在较晚的时间范围内。恶意嫉妒引起的 ERP 响应增加发生在增益帧中的反馈相关负性 (FRN) 和早期晚期正电位 (LPP) 时间范围内,但发生在损失帧中的晚期 LPP 时间范围内。研究结果可能表明恶意嫉妒会影响幸灾乐祸和相应的神经活动,而神经效应发生在增益帧中相对较早的时间范围内,但在损失帧中发生在较晚的时间范围内。恶意嫉妒引起的 ERP 响应增加发生在增益帧中的反馈相关负性 (FRN) 和早期晚期正电位 (LPP) 时间范围内,但发生在损失帧中的晚期 LPP 时间范围内。研究结果可能表明恶意嫉妒会影响幸灾乐祸和相应的神经活动,而神经效应发生在增益帧中相对较早的时间范围内,但在损失帧中发生在较晚的时间范围内。
更新日期:2021-07-12
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