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Beyond internalizing and externalizing symptoms: The association between body disconnection and the symptoms of Internet gaming disorder
Addictive Behaviors ( IF 3.7 ) Pub Date : 2021-07-07 , DOI: 10.1016/j.addbeh.2021.107043
Silvia Casale 1 , Alessia Musicò 2 , Adriano Schimmenti 3
Affiliation  

As the vast majority of online videogames imply the immersion into an alternative reality where a virtual body is also involved, the current cross-sectional study aims to investigate the contribution of low body awareness (i.e. low attention to sensory cues indicating bodily state) and body dissociation (i.e. low emotional connection with one’s own body) in predicting Internet gaming disorder (IGD) symptoms, after controlling for internalizing (i.e., depression, anxiety, and stress) and externalizing symptoms (i.e., aggression). A total of 370 online-game players (73% men; mean age 29.63 ± 7.64 years) recruited in online player communities took part in the study and were given a survey that included gaming characteristics, the Depression, Anxiety and Stress Scale −21, the Aggression Questionnaire, the Body Disconnection Scale, and the Internet Gaming Disorder Scale- Short Form. A hierarchical regression analysis showed that low body awareness and high body dissociation predicted IGD scores after controlling for all the other factors. Moreover, we found an interaction effect between physical aggression and body dissociation in predicting IGD scores. On the one hand, these results provide support to previous studies that stressed the potential association between dissociative detachment (in terms of bodily disconnections) and problematic videogaming; on the other hand, the current study provides first evidence of the opportunity to focus on the integration of bodily experiences in clinical practice with people suffering from problematic gaming, as this factor might be incisively related to their aggressive and internalizing symptoms.



中文翻译:

超越内在化和外在化症状:身体分离与网络游戏障碍症状之间的关联

由于绝大多数在线视频游戏都意味着沉浸在一个也涉及虚拟身体的替代现实中,因此当前的横断面研究旨在调查低身体意识(即对指示身体状态的感觉线索的低注意力)和身体的贡献。在控制内化(即抑郁、焦虑和压力)和外化症状(即攻击性)后,预测网络游戏障碍 (IGD) 症状的分离(即与自己身体的低情感联系)。在在线玩家社区中招募的总共 370 名在线游戏玩家(73% 男性;平均年龄 29.63 ± 7.64 岁)参与了这项研究,并接受了一项调查,其中包括游戏特征、抑郁、焦虑和压力量表 -21,攻击性问卷,身体断开量表,和网络游戏障碍量表 - 简表。分层回归分析表明,在控制所有其他因素后,低身体意识和高身体分离预测了 IGD 评分。此外,我们发现身体攻击和身体分离在预测 IGD 分数方面存在交互作用。一方面,这些结果为之前的研究提供了支持,这些研究强调了分离性分离(就身体分离而言)与有问题的电子游戏之间的潜在关联;另一方面,目前的研究提供了第一个证据,证明有机会将临床实践中的身体体验与患有游戏问题的人进行整合,因为这一因素可能与他们的攻击性和内化症状密切相关。分层回归分析表明,在控制所有其他因素后,低身体意识和高身体分离预测了 IGD 评分。此外,我们发现身体攻击和身体分离在预测 IGD 分数方面存在交互作用。一方面,这些结果为之前的研究提供了支持,这些研究强调了分离性分离(就身体分离而言)与有问题的电子游戏之间的潜在关联;另一方面,目前的研究提供了第一个证据,证明有机会将临床实践中的身体体验与患有游戏问题的人进行整合,因为这一因素可能与他们的攻击性和内化症状密切相关。分层回归分析表明,在控制所有其他因素后,低身体意识和高身体分离预测了 IGD 评分。此外,我们发现身体攻击和身体分离在预测 IGD 分数方面存在交互作用。一方面,这些结果为之前的研究提供了支持,这些研究强调了分离性分离(就身体分离而言)与有问题的电子游戏之间的潜在关联;另一方面,目前的研究提供了第一个证据,证明有机会将临床实践中的身体体验与患有游戏问题的人进行整合,因为这一因素可能与他们的攻击性和内化症状密切相关。

更新日期:2021-07-24
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