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Technology-enhanced and game based learning for children with special needs: a systematic mapping study
Universal Access in the Information Society ( IF 2.1 ) Pub Date : 2021-07-07 , DOI: 10.1007/s10209-021-00824-0
Jose A Gallud 1 , Monica Carreño 2 , Ricardo Tesoriero 1 , Andrés Sandoval 2 , María D Lozano 1 , Israel Durán 2 , Victor M R Penichet 1 , Rafael Cosio 2
Affiliation  

Technology-based education of children with special needs has become the focus of many research works in recent years. The wide range of different disabilities that are encompassed by the term “special needs”, together with the educational requirements of the children affected, represent an enormous multidisciplinary challenge for the research community. In this article, we present a systematic literature review of technology-enhanced and game-based learning systems and methods applied on children with special needs. The article analyzes the state-of-the-art of the research in this field by selecting a group of primary studies and answering a set of research questions. Although there are some previous systematic reviews, it is still not clear what the best tools, games or academic subjects (with technology-enhanced, game-based learning) are, out of those that have obtained good results with children with special needs. The 18 articles selected (carefully filtered out of 614 contributions) have been used to reveal the most frequent disabilities, the different technologies used in the prototypes, the number of learning subjects, and the kind of learning games used. The article also summarizes research opportunities identified in the primary studies.



中文翻译:

针对有特殊需要的儿童的技术增强和基于游戏的学习:系统的映射研究

近年来,特殊需要儿童的技术教育成为许多研究工作的重点。“特殊需要”一词涵盖的范围广泛的不同残疾,以及受影响儿童的教育要求,对研究界来说是一个巨大的多学科挑战。在这篇文章中,我们对应用于有特殊需要的儿童的技术增强和基于游戏的学习系统和方法进行了系统的文献回顾。本文通过选择一组主要研究并回答一组研究问题来分析该领域研究的最新进展。尽管之前有一些系统的评论,但仍然不清楚什么是最好的工具、游戏或学术科目(以技术为基础的、基于游戏的学习),在那些对有特殊需要的儿童取得良好效果的人中。所选的 18 篇文章(从 614 篇文章中仔细筛选)已用于揭示最常见的残疾、原型中使用的不同技术、学习科目的数量以及使用的学习游戏类型。本文还总结了初步研究中确定的研究机会。

更新日期:2021-07-07
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