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Casual Leisure in Rich-Prospect
ACM Journal on Computing and Cultural Heritage ( IF 2.1 ) Pub Date : 2021-07-01 , DOI: 10.1145/3437257
Christopher Morse 1 , Jasmin Niess 2 , Carine Lallemand 3 , Lars Wieneke 1 , Vincent Koenig 1
Affiliation  

As digital cultural collections become increasingly sophisticated in their scope and functionality, there is a need to build an in-depth understanding concerning the information behaviors of users in this new domain. Research has demonstrated that many digital museum visitors are engaged in casual leisure during exploration of a collection, suggesting that they do not have an inherent information goal but rather seek new experiences or learning opportunities based on personal curiosity and moments of discovery. Consequently, understanding how to translate casual leisure contexts into meaningful interaction design may play a critical role in designing engaging digital collections. Our study reports on the user experience of a largely unexplored user interface design framework called rich-prospect , which was originally developed to enhance browsing and discovery for complex visual collections. We performed a mixed-method, within-subjects study (N=30) that simulated a casual leisure approach to information browsing and retrieval across three different rich-prospect interfaces for digital cultural heritage. Our results show that rich-prospect scores well in the hedonic facets of its user experience, whereas pragmatic aspects have room for improvement. Additionally, through our qualitative analysis of participant feedback, we derived salient themes relating to the exploratory browsing experience. We conclude with a series of design implications to better connect interactive elements with casual leisure contexts for digital cultural collections.

中文翻译:

富有前景的休闲休闲

随着数字文化馆藏的范围和功能越来越复杂,需要深入了解用户在这个新领域的信息行为。研究表明,许多数字博物馆参观者在探索藏品期间从事休闲休闲,这表明他们没有固有的信息目标,而是根据个人好奇心和发现时刻寻求新的体验或学习机会。因此,了解如何将休闲休闲环境转化为有意义的交互设计可能在设计引人入胜的数字收藏中发挥关键作用。我们的研究报告了一个很大程度上未经探索的用户界面设计框架的用户体验,称为前景广阔,最初是为了增强复杂视觉集合的浏览和发现而开发的。我们进行了一项混合方法的受试者内研究 (N=30),该研究模拟了一种休闲休闲方法,通过三种不同的前景广阔的数字文化遗产界面进行信息浏览和检索。我们的结果表明,丰富的前景在其用户体验的享乐方面得分很高,而实用方面有改进的空间。此外,通过对参与者反馈的定性分析,我们得出了与探索性浏览体验相关的突出主题。我们总结了一系列设计意义,以更好地将互动元素与数字文化收藏的休闲休闲环境联系起来。
更新日期:2021-07-01
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