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Use of Tools
ACM Journal on Computing and Cultural Heritage ( IF 2.1 ) Pub Date : 2021-07-01 , DOI: 10.1145/3458769
Daniel Green 1 , Charlie Hargood 1 , Fred Charles 1
Affiliation  

The technology supporting Interactive Digital Narrative (IDN) is of particular significance to cultural heritage research. IDN technology provides a means of engagement in cultural heritage sites, a medium for culturally significant stories, and culturally significant story-centric games. While previous work in this space has numerous examples of user experience (UX) evaluations of the interactive narrative works themselves, there is significantly less in terms of evaluation of technology for authoring IDN, creating a UX research space in this area that is focused on the audience and not authors. We propose to balance this focus by considering the UX of authoring tools more closely. In this work, we undertake a review of the state of the art of authoring tools for IDN, such as story-centric games, and report on a rigorous UX evaluation of representative technologies (n = 21). We also address the challenges of UX research for these tools through an original evaluation methodology where authors complete a story composed of representative story features. Our study leads us to conclude seven UX principles for IDN authoring tools that explore both how authors use tools to create story-focused games and how the interface for these tools impacts the creative process.

中文翻译:

工具的使用

支持交互式数字叙事(IDN)的技术对文化遗产研究具有特别重要的意义。IDN 技术提供了一种参与文化遗址的方式、一种具有重要文化意义的故事的媒介,以及具有重要文化意义的以故事为中心的游戏。虽然该领域以前的工作有许多交互式叙事作品本身的用户体验 (UX) 评估示例,但在创作 IDN 的技术评估方面却少得多,因此在该领域创建了一个专注于观众而不是作者。我们建议通过更密切地考虑创作工具的用户体验来平衡这一重点。在这项工作中,我们回顾了 IDN 创作工具的最新技术,例如以故事为中心的游戏,并报告对代表性技术的严格用户体验评估(n = 21)。我们还通过一种原创的评估方法来解决这些工具的用户体验研究的挑战,作者完成一个由代表性故事特征组成的故事。我们的研究让我们总结出 IDN 创作工具的 7 个 UX 原则,这些原则探讨了作者如何使用工具来创建以故事为中心的游戏,以及这些工具的界面如何影响创作过程。
更新日期:2021-07-01
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