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Some i-Mark games
Theoretical Computer Science ( IF 0.9 ) Pub Date : 2021-06-30 , DOI: 10.1016/j.tcs.2021.06.032
Oren Friman , Gabriel Nivasch

Let S be a set of positive integers, and let D be a set of integers larger than 1. The game

Image 1
is an impartial combinatorial game introduced by Sopena (2016), which is played with a single pile of tokens. In each turn, a player can subtract sS from the pile, or divide the size of the pile by dD, if the pile size is divisible by d. Sopena partially analyzed the games with S=[1,t1] and D={d} for d1(modt), but left the case d1(modt) open.

We solve this problem by calculating the Sprague–Grundy function of

Image 2
for d1(modt), for all t,d2. We also calculate the Sprague–Grundy function of
Image 3
for all k, and show that it exhibits similar behavior. Finally, following Sopena's suggestion to look at games with |D|>1, we derive some partial results for the game
Image 4
, whose Sprague–Grundy function seems to behave erratically and does not show any clear pattern. We prove that each value 0,1,2 occurs infinitely often in its SG sequence, with a maximum gap length between consecutive appearances.



中文翻译:

一些 i-Mark 游戏

S是一组正整数,让D是一组大于 1 的整数。 游戏

图 1
是 Sopena (2016) 推出的一种公正的组合游戏,使用单堆令牌进行游戏。在每一回合中,玩家可以减去 从桩,或将桩的大小除以 dD, 如果桩的大小可以被d整除。Sopena 部分分析了游戏=[1,-1]D={d} 为了 d1(模组),但离开了这个案子 d1(模组) 打开。

我们通过计算 Sprague-Grundy 函数来解决这个问题

图 2
为了 d1(模组), 对所有人 ,d2. 我们还计算了 Sprague-Grundy 函数
图 3
对于所有k,并表明它表现出相似的行为。最后,按照 Sopena 的建议看游戏|D|>1,我们为游戏推导出了一些部分结果
图 4
,其 Sprague-Grundy 函数似乎表现不规则,并且没有显示任何清晰的模式。我们证明每个值0,1,2 在其 SG 序列中无限频繁地出现,连续出现之间具有最大间隙长度。

更新日期:2021-08-27
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