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Exploring the role of situational flow experience in learning through design in 3D multi-user virtual environments
International Journal of Technology and Design Education ( IF 2.0 ) Pub Date : 2021-06-24 , DOI: 10.1007/s10798-021-09680-8
Dilek Doğan , Ömer Demir , Hakan Tüzün

This study aims to examine the situational flow experiences of students creating 3D designs in 3D multi-user virtual environments. This time series quasi-experimental study included 40 volunteer junior students who studied at the Computer Education and Instructional Technology department and had taken the elective course of “Instructional Design”. The participants in the role of a designer created 3D designs in the OpenSimulator application throughout the process. They worked in groups to solve authentic problems. At the end of each session, the students were applied a flow experience scale individually. As a result of the study, it was concluded that the participants' flow experience did not differ by gender and overall grade point average. Autotelic activity and disappearance of self-consciousness were the highest components of flow experience indicating that the designers felt immersed in the 3D design activities throughout the 15-week implementation process. Considering flow experience by weeks, it was found that conveying theoretical information to the students diminished their flow experience owing to lack of the concentration, control and feedback components, whereas giving feedback after letting them present what they worked on fostered their flow experience by increasing the clear goals and immediate feedback components. The results highlighted the importance of flow experience in design education.



中文翻译:

探索情境流体验在 3D 多用户虚拟环境中通过设计学习的作用

本研究旨在检查学生在 3D 多用户虚拟环境中创建 3D 设计的情境流体验。本次时间序列准实验研究包括40名就读于计算机教育与教学技术系并选修了“教学设计”选修课的初级学生志愿者。在整个过程中,扮演设计师角色的参与者在 OpenSimulator 应用程序中创建 3D 设计。他们分组工作以解决真实的问题。在每节课结束时,学生们都被单独应用了心流体验量表。作为研究的结果,得出的结论是,参与者的心流体验没有因性别和整体平均成绩而异。Autotelic 活动和自我意识消失是心流体验的最高组成部分,表明设计师在整个 15 周的实施过程中都沉浸在 3D 设计活动中。以周为单位考虑心流体验,发现向学生传达理论信息会减少他们的心流体验,因为缺乏专注力、控制和反馈组件,而在让他们展示他们所做的工作后提供反馈通过增加他们的心流体验来促进他们的心流体验。明确的目标和即时的反馈组件。结果突出了流动体验在设计教育中的重要性。研究发现,由于缺乏专注力、控制力和反馈成分,向学生传达理论信息会减少他们的心流体验,而在让他们展示他们所做的工作后提供反馈,通过增加明确的目标和即时反馈成分来培养他们的心流体验. 结果突出了流动体验在设计教育中的重要性。研究发现,由于缺乏专注力、控制力和反馈成分,向学生传达理论信息会减少他们的心流体验,而在让他们展示他们所做的工作后提供反馈,通过增加明确的目标和即时反馈成分来培养他们的心流体验. 结果突出了流动体验在设计教育中的重要性。

更新日期:2021-06-24
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